Warlock
Base Class: Warlock

Your patron is a king maker, an emperor-creator, and is the architect behind some of the greatest, if not most terrifying, rulers existence ever has ever known. This Sovereign Throne beckons and yearns for a worthy successor. Indescribably ancient, this being has watched over and guided monarchs into the brightest of golden ages and through the blackest of dark ages. You've made a pact with the Throne, swearing to rule as its keeper, though the price for that power will undoubtedly be paid in blood.

Living Throne Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Living Throne Spells table, you thereafter always have the listed spells prepared.

Celestial Spells
Warlock Level Spells
3 Command, Divine Favor, Zone of Truth, Spiritual Weapon
5 Fireball, Crusader's Mantle
7 Ice Strom, Find Greater Steed
9 Dominate Person, Circle of Power

Seat of Power

Starting at 1st level, your patron manifests in your mind, calling your name and bestowing you power in its image.

In addition, you learn a language and a cantrip corresponding to your patron found on the Thrones of Power table. Your patron communicates to you in this language.

  1. Aberrant     Deep Speech         Mind Sliver              
  2. Beastial       Druidic                  Druidcraft          
  3. Bone               Any                       Toll The Dead     
  4. Conventional      Undercommon   Message
  5. Cosmic             Telepathy (30ft)    Guidance
  6. Elemental          Primordial             Firebolt
  7. Flesh, Ichor, and Sinew     Infernal     Primal Savagery
  8. Light                Celestial                     Light  
  9. Mechanical       Modron                    Mending
  10. Nature               Sylvan                     Prestidigitation
  11. Oil, Shadow, Sludge   Abyssal          Thaumaturgy
  12. Precious stone/metals Draconic         Vicious Mockery

 

Thrones Decree

Additionally at 1st level, your patron has bestowed upon you the ability to command and blast divine radiance upon any who defy your claim, while imbuing your subjects with the strength to fight for you.

  • Whenever you deal damage to a creature using a cantrip, you may add extra radiant damage equal to your charisma modifier to the damage. **This ability does not stack with agonizing blast for double the charisma modifier damage** The creature must not be of the same alignment as you.
  • Whenever you deal radiant damage to a creature, you may give temporary hit points to all allied creatures you can see with 5ft of the target equal to your proficiency bonus + any hit die you expand when you use this ability, up to a maximum of 5d8.The hit die expanded return using the same rules as if you had expanded them during a short rest, and any hit die expanded can’t be used during a shot rest.

Blessings of the Emperor

When you reach 6th level in this class, your patron bestows upon you the ability to bless your allies in battle, to better defend the rightful heir to the throne. As an action, you can summon your empire's symbol. Choose an item to represent your symbol upon the summoning of the item. This could be a crown, scepter, rod, ceremonial sword, or any other mundane but royally significant item.

When you do, you gain a number of Temporary Hit points equal to your Warlock Level + 5.

Whenever a creature deals damage to you with a melee weapon attack while you have these hitpoints, you can use your reaction to afflict the enemy with a holy rebuke. They must make a strength saving throw against your spell save DC, being pushed 15ft backwards on a failed save and take an radiant damage equal to the amount of hitpoints you lost, or take half as much and nothing else on a save.

You can do this twice, and gain back all uses on a short or long rest.

Indomitable Presence

At 10th level, you have advantage on Charisma saving throws. When you succeed on a Charisma saving throw, you can use your reaction to cause the creature who forced you to make the saving throw to become frightened of you until the end of their next turn.

Additionally, choose one Charisma skill of which you are proficient. You gain expertise with the chosen skill, doubling your proficiency bonus for ability checks you make that use the chosen skill.

Deception Expertise

You gain expertise in deception

Intimation Expertise

You gain expertise in intimation

Performance Expertise

You gain expertise in performance.

Persuasion Expertise

You gain expertise in persuasion

Arcane Decree

At 14th level, you rise to the standard your patron expects of its chosen monarch and claim domain over one school of magic. Choose one of the following schools of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation.

You can expend a warlock spell slot to cast any 5th-level spell or lower from the chosen school of magic. The spell can be from any spell list, and counts as a warlock spell for you while you are casting it.

Once you cast a spell using this feature, you can't do so again until you finish a long rest.

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