Base Class: Paladin
The Mind can be the most valuable weapon any warrior to possess. Paladins who take upon this oath sharpen their wit just as they sharpen their blade. There quick thinking and strong resolve on the battlefield makes these warriors a strong asset to any war.
Oath Spells
3rd-level Oath of the Mind
You gain oath spells at the paladin levels listed in the Oath of the Mind Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Mind Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
3rd-level Oath of the Mind feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Theou Noesis. As an action. you centre yourself and look upon the battlefield with divine clarity, perceiving the strengths and weaknesses in all things. You may request a response from the DM to 1 of the following queries.
What the weakest ability of one enemy is.
How challenging a fight against a certain creature/group of creatures present would/will be.
How committed to the fight the enemies are.
The response will be truthful. framed as either a word, short phrase, or perhaps something cryptic. The answer only takes into account the circumstances you can currently observe and have observed in the past. In addition, until the start of your next turn your battlefield awareness gives you the affects of the Dodge and Disengage Combat actions.
Grígori Sképsi. As an Action, Athena lends her aid by boosting you and your allies will to fight and combat prowess. You can distribute temporary hit points to creatures of your choice up to your wisdom mod within 30 ft. of you, including you. The total number of temporary hit points equals 10+ Wisdom Mod, among the chosen creatures. In addition for one minute those same creatures gain +Wisdom Mod added to their attack bonus. Requires concentration.
Aura of Clarity
7th- and 18th-level Oath of the Mind feature
You emanate an aura that fills you and your companions with supernatural Clarity, allowing you and your allies to see upcoming hidden threats. Allies in your Aura (10 ft and including you) add YOUR Wis mod to their Passive Perception.
When you reach 18th level in this class, the range of the aura increases to 20 feet.
Apotheosis
Starting at 7th level, you may use a bonus action to temporarily gain proficiency in one skill/piece of equipment for ten minutes, or double the bonus of an existing proficiency for 1 hour.
At 18th level, this expands to two proficiencies, though you cannot stack both bonuses onto one proficiency.
After you use this trait, it cannot be used again until after a long rest.
Eyes of the Owl
15th-level Oath of the Mind feature
You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Wisdom Modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon’s range.
You can use this feature a number of times equal to your Wisdom Modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Living Paragon
20th-level Oath of the Mind feature
You may use an action to empower yourself and turn into an avatar of the Goddesses Wisdom. For 1 hour, you gain the following benefits:
- Advantage on all skill checks and saving throws.
- You and any creatures you choose within a half-mile radius of you cannot be surprised and gain +5 to Initiative rolls.
- You can cast the spell Telepathy instantaneously with no components or focus necessary, and can co-ordinate with up to fifty other creatures rather than just the one.
Once you use this feature, you can't use it again until you complete a long rest.
Previous Versions
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9/4/2024 12:45:43 PM
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Posted Sep 4, 2024I would love some feedback! If this does not work try the Legacy version!