Wizard
Base Class: Wizard

Focusing on the manipulation of time, those who follow the Chronurgy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye.

Chronal Shift 2024

As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

Once you use this ability twice, you can't use it again until you finish a long rest.

Temporal Awareness 2024

Starting at 2nd level, you can add your Intelligence modifiers to your initiative rolls.

Momentary Stasis 2024

When you reach 6th level, as an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC.  On a failed save, the creature is encased in a field of magical energy until the end of your next turn. While encased in this way, the creature is incapacitated and has a speed of 0. If the creature takes any damage while encased this way, the effect ends.

You can use this feature a number of times equal to your Intelligence modifier (a minimum 1). You regain all expended uses when you finish a long rest.

Arcane Abeyance 2024

When you  use a Magical Action to cast a spell using a slot of 4th level or lower, you can hold the spell in a mote for 1h as a grey bead. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. When the duration ends, or if the bead is destroyed, it vanishes in a flash of light, and the spell is lost.

Anyone holding the bead can use its action to release the spell within. The spell uses the caster spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.

Once you create a bead with this feature, you can’t do so again until you finish a short or long rest.

Convergent Future 2024

Starting at 14th level, you can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice).

When you use this feature, you gain one level of exhaustion. Only by finishing a long rest can you remove a level of exhaustion gained in this way.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2024 4:04:46 PM
28
12
1.2
Coming Soon
9/12/2024 4:11:40 PM
72
58
2.0
Coming Soon

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