Base Class: Sorcerer
Your ancestor is a higher being, not quite a god, non quite a mortal; your blood strenghten both your body and magic. you have almost divine characteristics and powers, and you can have feature like glowing eye, color changing hair and glowing skin
Higher Blood
Starting at level 1 you gain the benefit of your higher blood, becoming a better combattant than someone that might have trained with weapons for their whole life:
you gain the ability to use CHA for attack and damage rolls for martial weapons, proficency with martial weapon that do non have the heavy or special trait and also gain +2 to armor class
Empowered Sorcery
Your magic blood grants you huge amounts of extra power when you use your magic talents; starting at level 6 whenever you use a metamagic option on a spell of level 1 or higher that spell act as if it was upcast by one level. for example if you use quickened spell to cast fireball using a level 3 spell slot you may act as if you used a 4th level spell slot but if, in the same example, used a 5th level spell to cast the fireball you cannot empower it.
Empowered Combat
Starting at level 6 your blood further empower your martial prowess, allowing you to attack up to two times once you use the attack action. this feature does not stack with feature such as multiattack.
You can also add 1d6 force, radiant or fire damage to any meele attack and you can, at the cost of 2 sorcery points, instead of rolling use the max of the extra damage.
Starting at level 14 the extra damage die increases to 2d6 and at level 18 to 3d6
Higher Resistance
starting at level 14 your ancestry allow your skin to seemesly reflect and resist maligne effect, granting you +2 to all saving throws.
Also starting at level 14 when you fail any saving throw you may choose to succed instead; Once you use this feature, you can't do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.
Near Divinity
You start to rival your ancestor magical prowess, becoming godlike in power and resilience.
Starting at level 18 your life is extended almost undefinitly, making it so for every 25 years you only age one.
Also at level 18 whenever you use your empowered sorcery feature you can chose one of the following effect:
- You add 4 times your CHA modifier of force, radiant of fire damage to a spell; if the spell doesn't deal any damage, for example hold person, you cannot add the damage to it
- You heal or gain temporary hit point equal to 3 times your CHA modifier.
-
View User Profile
-
Send Message
Posted Dec 10, 2024clarifying the Empowering combact feature: you do not need to use 2 sourcery points to add the d6 of damage, for that price you can, before rolling. decide to use the max of the damage die/dices