Barbarian
Base Class: Barbarian

Ones who go upon this path have let their rage fester in a corner of their mind for long, and it has led to all of that anger to.. Change them. Typically, they start gaining newer mutations such as reddish-orange markings, the air around them being warmer, or, rarely, straight-up Parts of their body becoming a lava and stone material. These barbarians have let such mutations come to aid when their rage activates, a rampage of volcanic will.

 

 

Heart of Stone

You’re controlled rage has made a heart of lava turn into a heart of stone, giving you a set mutation depending on what rock it forms as. (Select one. Pumice, Basalt, or Obsidian?) 

Heart of stone has 3 branches, heres how they go

Pumice Goes from This, to Scraping Rage, to Pumice retaliation, to Suborne Pumice.

Basalt heart, to Falling wrath, to Basalt retaliation, to Sunborne Basalt.

Obsidian Heart, to Glass fury, to Obsidian retaliation, to Sunborne Obsidian.

Heart of Basalt

During rage, only once if you drop to 0 hit points, you can go back to one.

Heart of Obsidian

During rage, you can use a bonus action to double the amount of damage you deal with one attack. Only once per rage at this level.

Heart of Pumice

During rage, you can use a reaction (or bonus action) to attack another time, the damage roll being halved. You can use this 4 times per rage at this level.

Unchained rage

When you start raging, your rage becomes a small explosion of lava and rock, harming those around you. There are variants of this, depending on which heart you have.

Falling Wrath

When activating rage, your rage bursts out as basalt walls falling down. When activated, all enemies within a 10ft by 10ft sphere takes 1d8 bludgeoning or force damage

Glass Fury

When you rage, your rage bursts from you. When activated, all enemies within a 10ft by 10ft sphere takes 1d8 piercing or slashing damage. 

Scraping Rage

When rage is activated, your rage appears as a small sandstorm. All enemies within a 10ft by 10ft sphere of you must take 1d8 slashing or piercing damage.

Retaliating deformities

Your rage naturally retaliates to outside forces, leaving you to, twice every rage, be able to lash back at attacks.

Basalt Retaliation

As a reaction, you can slash at the last enemy who hit you with stone claws, leaving the claw marks petrified, with any skin, muscle, or ligaments around it (radius depending on dm) also petrified.

Obsidian retaliation

As a reaction, you can release a horrifying roar at the direction of the last enemy who hit you, the target becoming frightened for a number of turns. (turn number depends on dm decision.)

Pumice retaliation

As a reaction, you can knock the last enemy to hit you to the floor, leaving them prone until they get up. Along with that you deal equal damage to a third of your strength modifier.

Sunborne abomination

Your power has now become uncontained, being altered by the sun itself. When you rage, your anger turns you into a foul beast, [NOTE, THIS CAN ONLY BE ACTIVE OF HALF OF YOUR RAGES (example, 4 rages would be 2 abominations, Unlimited means a DC 12 constitution roll to become it] primarily made of lava, rock, and pure light. Any fire damage is absorbed, or in rare cases, reflects back. Water can do damage, though.

Sunborne Basalt

During rage, you can use any object as a durable weapon, the larger, the better. Alongside that, add +2 to damage (twice per rage), and gain a +1 bonus to AC

Sunborne Obsidian

When you rage, add 1d6 thorns damage whenever you get hit with a melee attack, at the cost of losing 3 HP. Twice during the rage, you can do an extra attack to the nearest enemy.

Sunborne Pumice

When you rage, you can three times add +3 to hit with anything. Alongside that, only once can you add thorns damage equal to your strength modifier when you get hit (even with spells.)

Comments

Posts Quoted:
Reply
Clear All Quotes