Base Class: Monk
Many monastic traditions are described as striking like lightning, but only one does so in the literal sense. The Way of the Storm focuses on fast, sharp attacks that emulate the raw power of the storm.
Storm Fist Technique
At 3rd level, you are taught the Storm Fist technique, a means to channel electrical energy through the power of your martial arts. Whenever you use your Flurry of Blows, you may add an additional roll of your Martial Arts Die to one of the attacks' damage rolls as lightning damage.
Additionally, you can spend 1 Focus Point to force another creature within 10 feet of the target to make a Dexterity saving throw against your Focus save DC or take an equal amount of lightning damage.
Static Sense
Starting at 3rd level, a Monk Warrior of the Storm can feel the charge of electricity flowing through the world, however subtle. As an action, you can send out a pulse of static in a 30 foot radius sphere around you. When you do, you become aware of all creatures and objects within the area of the pulse, even if they are hidden by magical means.
When you detect a creature or object this way, you may spend 1 Focus Point to cause the static energy to cling to the target for 1 minute. For the duration, the creature or object sheds dim light in a 5-foot radius and cannot become hidden by magical means, such as being invisible.
Ride the Lightning
Among the many monastic traditions, the Way of the Storm is among the most fleet of foot. At 6th level, when you use your Step of the Wind feature, you may spend an additional 1 Focus Point to become a living bolt of lightning until the end of your next turn. For the duration, you gain the following:
- An additional 15 feet of movement speed.
- Whenever a creature comes within 5 feet of you, you deal lightning damage to it equal to a roll of your Martial Arts Die. This occurs once per creature, per turn.
- Your movement from one point to another is instantaneous, and you do not provoke opportunity attacks moving this way.
Palm of Thunder
At 11th level, you learn a new powerful technique -- The Palm of Thunder. You are now able to pool your energy to channel a great volume of electrical power from the world around you, and throw your strikes as blasts of lightning.
As a bonus action, you may charge yourself with electricity for 1 minute. Your unarmed and monk weapon melee attacks now have a range of 30 feet for the duration, and these attacks deal additional lightning damage equal to your Proficiency Bonus. You may use this feature once per long rest. You may also expend 4 Focus Points to regain a use of this feature.
Storm's Fury
At 17th level, you have learned to connect the energy of all living things with the hum of power from a storm. Whenever you deal lightning damage to a creature, you may have that lightning damage spark off to another creature of your choice within 15 feet of the original.
Each successive spark must 'chain' to a new target and cannot loop back over to a target that is already part of the 'chain'. Whenever you deal lightning damage to a creature, that creature has disadvantage on their saving throw against your Stunning Strike feature until the end of your turn.
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Posted Nov 27, 2025Thank you so much. That means a lot =]
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Posted Nov 26, 2025WOTC take notice, this is what monk subclasses should be like. This actually makes me want to use various features, gives you hard choices on how to spend focus points without feeling like you have to choose being a monk and using your subclass and levels up to still feel relevant at high levels. A+ dude.
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Posted Aug 26, 2025That's a good question, but I'd say yes it does.
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Posted Aug 25, 2025Does the instantaneous movement from "Ride the Lightning" ignore difficult terrain?