Base Class: Monk
Based on the hi blockers of avatar, your movements and attacks are rapid but precise. Built to dismantle the enemy bit by bit, your attacks target pressure points and the flow of chi within each and every creature in order to overcome your adversaries and aid your allies in combat. whilst simultaneously bolstering yourself and hindering the enemy, the chi master is a strong and reliable class that focuses and builds around the "Flurry of Blows" feature granted to monks, whilst still being able to have enough ki points for whatever you may need. Have fun avatar fans!
Energy leverage
If you successfully land both attacks with flurry of blows, you use your targets energy instead of your own ki meaning that you do not expend a ki point after using flurry of blows. However, if just only one lands, the target must roll a wisdom saving throw equal to 10+ your wisdom modifier. If they fail, you do not expend the ki point you used for flurry of blows, but if they succeed, nothing happens and you expend the ki point as normal
Nerve strike
When successfully landing an attack from flurry of blows on a target and spending one ki point, you instinctually damage their their nerves, effecting the flow of electrical impulses. As a result, the target cannot take opportunity attacks until the end of their next turn and if they could normally attack multiple times in one action (multi-attack), their total number of attacks goes down by one until the end of their next turn. if the multi attack is comprised of different types of attacks (ex: 2 bites and a tail attack) they lose the one that has the highest possible damage ( ex: if a bite does 2d10+4/24 but a tail attack does 1d6+ 4/10, they lose one of their bites)
Chi Block
You target your open's chi pathway, disrupting the flow of chi within their body. When you successfully land an attack with flurry of blows you can spend a ki point to automatically break a targets concentration and inhibit them from casting a spell with a level higher than the creature's proficiency bonus until the end of their next turn. You can increase the potency of your nerve strike even further with an additional ki point, further inhibiting your target by subtracting a number equal to your proficiency bonus from the level of spells they can use. (ex, if you first used chi block on a target whose proficiency bonus was 5, they could only cast spells of level five and below, but if you used another ki point you would do 5 - your proficiency bonus and thus, they could only use spells of that level of below until the end of their next turn, though they can always still use cantrips)
hastening acupuncture
Each flurry of blows, ever so slightly slows your target down just enough for you to capitalize
1. Each time you land a flurry of blows on a target for the first time, allies gain advantage on attack rolls against that target until the beginning of its turn
2. Additionally, after using flurry of blows, you gain an additional unarmed strike on each subsequent flurry of blows until the end of combat. However, your number of flurry of blows will return to normal (2) if you take damage
Previous Versions
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10/4/2024 6:17:00 PM
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Coming Soon
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Posted Nov 2, 2024I'm glad you like it. If you do decide to try out my subclass and modify it to your needs, please let me know what you like and dislike so i can improve in the future. i hope you enjoy getting into dnd.
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Posted Nov 2, 2024I appreciate this. I'm a new player and in "real life" I teach Tai Chi. I am playing a Monk character and I would like to create a subclass that specializes in internal force. I will wait until I get the hang of the game before adding anything new. Thanks for sharing your "Way of the Chi Master."