Warlock
Base Class: Warlock

Your pact is with Gunvor, a mysterious and relentless mortal turned god that embodies ballistic power and the concept of a well-rounded gunner. Gunvor is not merely a force of nature—it is the embodiment of precision, speed, and deadly intent. Some say Gunvor is a powerful marksman or a deity of warfare, now immortalized in the eternal form of a bullet in flight. Others speak of Gunvor as a living spirit of precision, cursed to gun down all who stand in its way with unerring accuracy.

As a warlock who serves Gunvor, you are granted the speed and precision of a shot fired from a gun, becoming a conduit for its unstoppable force. But with every pull of the trigger, you edge closer to a path of no return

Gunvor's Spell List

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in Gunvor's Spells table, you thereafter always have the listed spells prepared.

Gunvor's Spells
Warlock Level Spells
3 Fog cloud, Misty Step, See Invisibility, Shield, Cure Wounds
5 Counterspell, Haste
7 Hallucinatory Terrain, Greater Invisibility
9 Cloudkill, Hold Monster

 

Will of the Trigger

As a Bonus Action, you can conjure a Hex Gun in your hand if you have already have a bonded spellcasting focus or create a bond with a spellcasting focus you touch; you can’t bond with the spellcasting focus if someone else is attuned to it or another Warlock is bonded with it, successfully being pact to a spellcasting focus changes it into a Hex Gun. Until the bond ends, you have two forms of your Hex Gun, you can switch between these forms as a bonus action:

Revolver Form: When casting a spell through the revolver, you can choose to push the enemy back with a strength saving throw (DC = Spell DC), failing this save pushes the enemy 5 feet back, you can only do this once per turn and have limited charges equal to your proficiency bonus, this resets upon a short rest or long rest. While in revolver form, you know the Fire Bolt cantrip.

Sniper form: After swapping into sniper form, as a bonus action, you can give yourself the prone condition and ignore the disadvantage to attack rolls from it. While in sniper form, you know the Eldritch blast cantrip.

Gunspiration

Slowly but surely you have mastered the way of the Hex Gun, granting additional effects to your Hex Gun's form respectively:

High Noon (Revolver Form): When you hit a creature with a spell attack from the revolver, you can use a pact slot to burn through a chamber slot and unleash a torrent of magic, forcing the enemy to do a charisma saving throw against your spell casting DC, failing this save will compel the creature to attack you specifically.

Target Acquired (Sniper form): As a Bonus action, you can use a Pact Slot to target a creature's vulnerabilities and weaknesses, gaining advantage on the first spell attack roll.

Scorched Earth

Your patron teaches you how to do tactics and strategies. After a short rest or long rest, you can magically fill your Hex Gun with poison lasting until the end of your next short rest or long rest , Once per turn once you hit a target with your Hex Gun you can forgo your damage and curse them with poison, the creature must do a constitution saving against your spellcasting DC, if they fail they will have the poisoned condition until the end of your next turn.

Hexshot Barrage

You have reached the peak of mastering your Hex Gun, giving you capabilities lesser to your patron.

You can channel your hexing magic through your firearm, creating a barrage of cursed bullets. As an action, you can expend a spell slot to fire a number of bullets equal to your Charisma modifier (minimum of 1) at targets within range. Each bullet is imbued with a hex, dealing 2d8 necrotic damage on a hit. You can direct the bullets at one target or divide them among several.

Additionally, any creature hit by these bullets must make a Charisma saving throw against your spell save DC or have disadvantage on attack rolls and saving throws until the end of your next turn.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

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