Monk
Base Class: Monk

The Path of the Jedi Guardian is one filled with hardship and sacrifice, often in service of some greater good. The Guardian is the most martially able of the Jedi classes, focussing on lightsaber combat more than using force abilities, preferring to take down opponents with swift and deadly strikes rather than reasoning and diplomacy.

Lightsaber Specialisation

At 3rd level, you gain a +1 bonus to the attack and damage rolls of lightsabers.

Spellcasting

At 3rd level, you establish a connection to the force. You gain spell slots at the same rate as an eldritch knight, and you know no cantrips.

Force Powers: You gain access to certain Force powers: Force Push, Force Pull, Force Speed, Force Heal and Lesser Force Precognition.

Force Save DC: Your force save DC is 8 + Your Force ability modifier + Your proficiency bonus

Force ability modifier: Your Force ability modifier is wisdom.

Advanced Lightsaber Throw

At 6th level, you learn to throw your lightsaber with devastating control. When you use the thrown property of a lightsaber, you can cause every creature you can see within 5 ft of the target to also make a DEX save or take 1d8 + your Force ability modifier force damage.

Force Jump

At 6th level, you can use the force to boost yourself into battle. During your turn, you can use a bonus action to jump up to 30 ft. Your next attack that turn then deals extra damage equal to your WIS modifier.

Lightsaber Forms

At 11th level, you gain mastery of many lightsaber forms, allowing you to instantly switch from offence to defence, catching your opponent off guard. You can now choose between 3 lightsaber forms:

Soresu: When you have this form active, you gain a +1 bonus to AC and saving throws, and you can use your reaction to gain an additional bonus to your AC or a saving throw equal to half your proficiency bonus.

Ataru: When you have this form active, you gain a +1 bonus to damage rolls and you can use a bonus action to gain a bonus to your next damage roll, DEX(acrobatics) or STR(athletics) check equal to half your proficiency bonus.

Jar’Kai: When you have this form active, while wielding a melee weapon in each hand, you gain a +1 bonus to attack rolls and when you use your bonus action to make an attack with an off-hand weapon, you can make a extra attack with a base damage of 1d4.

You can only have 1 form active at any one time, and can switch between them using an action.

Ataru

When you have this form active, you gain a +1 bonus to damage rolls and you can use a bonus action to gain a bonus to your next damage roll, DEX (acrobatics) or STR (athletics) check equal to half your proficiency bonus.

Jar'Kai

When you have this form active, while wielding a melee weapon in each hand, you gain a +1 bonus to attack rolls and when you use your bonus action to make an attack with an off-hand weapon, you can make a extra attack with a base damage of 1d4.

Soresu

When you have this form active, you gain a +1 bonus to AC and saving throws, and you can use your reaction to gain an additional bonus to your AC or a saving throw equal to half your proficiency bonus.

Blade Of The Force

At 17th level, you reach the pinnacle of lightsaber combat: Once per turn, when you hit a creature with a weapon attack, you can deal extra damage equal to your WIS modifier. In addition, you can channel the force into a few lightsaber strikes - when you hit a creature with an attack with a lightsaber, you can expend a spell slot to deal damage to the target equal to 1d8 per spell slot level expended.

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