Base Class: Rogue
You have the appraising eye of a dragon, along with a keen intellect and a discerning nature, all together it makes you an unparalleled analyst and a formidable treasure hunter.
Having been blessed or trained by a draconic master, your skills are uniquely honed for the identification, retrieval and hoarding of rarities, magical or otherwise. You gain useful abilities that help serve the monetary interests of yourself or your draconic overlord.
Who counts and stacks a dragon's horde? Who finds and adds the items to the pile? An auxiliary Eye is who.
One or both of your eyes becomes changed, reptilian and colored in a way that represents the dragon who's gifts you hold.
Appraising Eye
As a Bonus Action, you can do one of the following.
Identify. Cast Identify at will as a bonus action. If you do, ignore all verbal and material components as well as casting time. You must be touching the item when you do so.
Detect Magic. Cast Detect Magic at will as a bonus action. If you do, ignore all verbal components. Cast in this way, the spell has a duration of one turn and a range of 10 ft.
Discerning Eye
You've trained your eye to discern hidden details in both people and magic.
Expertise. You gain Expertise in Arcana and Insight.
Charismatic Eye. You can add your Charisma Modifier to your Arcana and Insight checks.
Searching Eye
Your hunger for magic items grows and you gain the following abilities.
- You may cast Locate Item targeting an item you have identified or are familiar with. You may do so a number of times equal to your proficiency bonus per long rest.
- You may cast Legend Lore targeting an item once per long rest.
Warding Eye
You've learned how to maximize the use of magic items, granting the following benefits.
Attunement. You can attune to up to four magic items at once. Additionally, you can ignore the class attunement requirements of magic items.
Curse Immunity. You are immune to the negative effects of magic items and may end your attunement to a cursed magic item as an action. This ability doesn't work on Artifacts.
Disrupting Eye
You gain the following Cunning Strike option.
Disrupting Strike (Cost: 9d6). When you hit a creature you may force them to make an Intelligence Saving Throw against your spell save DC. On a failure you end their attunement to a magic item you have identified. If there is no attunement to disrupt, you disable their ability to use a Magic Action until the end of their next turn.
An item disrupted in this way may not be attuned to for 24 hours.
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Posted Aug 5, 2025no marked levels for efects
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Posted Jun 25, 2025What an awesome idea, thanks for the comment! I hope you continue to enjoy it. I never ended up getting to use it in my home game, so I’m glad someone else did!
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Posted Mar 21, 2025I'm finally gonna be using this! It also directly inspired my campaign. I have a guild led by a disguised gold dragon whose employees are all this subclass.
Nobody has questioned why they all have golden eyes, nor the weird happenings around the guild headquarters (which are golden dragon lair effects)
Tldr: this rules, man!! This freaking rules. Thank you eternally for this perfect flavor and the subclass of my rogues dreams