Barbarian
Base Class: Barbarian

use your abilities to enchant a weapon of your choice with the power of rage and the 4 elements, earth, fire, water, and air. 

enchant

spend 1d4 hours in a forge (doesn't mater if your proficient or not doesn't require anything) then pick one of the four elements to attach to your weapon of choice 

(must have proficiency) 

magic glow

when near magic your weapon will glow 

 

Air

gain an extra attack when killing an creature  

Earth

gain a +1 to ac when welding your weapon of choice 

at level 5 you gain +2 

at level 10 your gain the ability to grant +5 temporary hit points to any allies or your self 1 per short rest 

Fire

gain a +2 to damage when below 20% hit points 

water

gain the ability to crit on a 19 or 20 

boxing skills

at 6th level a strange energy surrounds your hand and forearms giving extra damage and power.

during rage you can activate this ability with a bonus action (this ability lasts until final strike or the end of rage)

when making an unarmed strike add your con modifier and 1d6 (if you deal more than 8 damage than make another unarmed strike but use dex modifier instead of adding con) this ability and be done 2's or more per turn 

Ex: when doing 10 damage make another, then doing 9 damage (can't use again till next turn :)      

if done while holding a weapon only add 1d4 plus con modifier 

Final strike                                                                                                                                                                                                                                                                                                                       at the end of you're turn you can use this ability to create a small ball of energy in your fist's, then make a DC 13 Str check 

on a succeed, deal 2d8 radiant damage on direct hit making a large sphere with a range of 10ft creature in range must take  1d6 radiant damage. after this take 1d8 - con modifier force damage  damage this will also end the rage 

on a Fail take 1d8 - Str modifier or 2 Points Of Exhaustion. and ends rage 

 

at 11 level add 1d6 to all action mentions above 

extra element

 

Storm- add 2d8 thunder damage when killing and enemy with weapon + air ability 

Steel- gain 200 silver pieces and add 1d4 force damage (only once per turn) + earth ability

Frost- add 1d6 cold damage to all attacks with weapon  + water ability

Magma- add 3d6 to a single attack per short rest 

frost

add 1d6 cold damage to all attacks with that weapon  

and Crit ability to 18-20

Magma

add 3d6 fire damage once's per short rest 

Steal

gain 200 silver pieces when an enemy is killed by your weapon 

add 1d4 force damage once per turn 

Storm

add 2d4 thunder damage when using weapon

Steel partner

after countless energy of rage coercing through your weapon has giving it a soul. it will gain the following ability's

  • gains the same wisdom and intelligence of the PC 
  • add 1d4 Psychic damage to all attacks with that weapon 
  • if destroyed it will repair itself no matter what and when repaired it will return to you 
  • can be summoned with find familiar  
  • can add +2 ac to who ever the weapon is holding it or in front of 
  • can be controlled with telekinesis like mage hand 
  • can fly (can hold up to 600 lbs)
  • if thrown it will return to you after with a bonus action 
  • has a conscience of the opposite of the PC Ex a harden criminals  weapon would have a goofy bard 
  • can speak out-loud or with telepathy (only with you) 

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