Monk
Base Class: Monk
 

Monk: Way of Serenity

Monks of the Way of Serenity walk the delicate balance between peace and power. They are pacifists at heart, devoted to healing the wounded and resolving conflicts without resorting to violence. Yet, when the safety of their allies is threatened or when they face unrelenting foes, these monks are unshakable defenders, standing resolute against harm.

This path blends the wisdom of a healer with the discipline of a warrior, allowing monks to channel their ki to mend wounds, shield allies, and de-escalate hostilities. Followers of the Way of Serenity believe in the sanctity of life and dedicate themselves to being guardians of harmony. Through their training, they learn to weave calming energy into their every action, becoming sanctuaries of tranquility even amid chaos.

Whether tending to the wounded on a battlefield, counseling peace during times of turmoil, or standing as a shield between danger and the innocent, these monks bring a calming presence that radiates compassion and strength. They view their martial skill as a last resort, but should the need arise, they unleash precise and controlled strikes, capable of both healing the broken and dissuading the cruel.

For a monk who follows this tradition, their greatest weapon is not their fists but their unwavering commitment to preserving life and fostering serenity.

Level 3: Hands of Healing

Starting at 3rd level, you have a pool of magical healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your monk level + DEX + WIS Modifier × 10. As an action, you can spend 1 ki point to touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.
When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.
Additionally, you gain proficiency in the Medicine and Persuasion skills, and with the herbalism kit.

Level 6: Circle of Life

As an action, and using 2 Ki points, you can strike the ground to create an wave of healing effect.

In a 10 meter radious, every create from your choice heal 2d6 + your Monk Levels + WIS + DEX modifiers

You can use this action twice per short rest

 

On Lvl 11 It goes to 4d6 and Lvl 17 6d6

Level 11: Harmonious Flurry

When you use Flurry of Blows, you can replace both unarmed strikes with uses of Hands of Serenity without spending additional ki points.

Additionally, when you heal a creature using Hands of Serenity, you grant it temporary hit points equal to your monk level.

Level 17: YHWH Cumi

Your mastery of ki allows you to restore life itself. As an action, you can spend 5 ki points to touch the body of a creature that has died within the last 24 hours, returning it to life with hit points equal to 4d10 + your Wisdom modifier. The creature returns without any negative conditions it had when it died (including blindness, paralysis, etc.).

Additionally, when you cast sanctuary, all allies within 30 feet of you are also affected by the spell.

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