Base Class: Barbarian
You have a connection to dragons slumbering within you. You have discovered how to awaken this power with your fury and unleash it's wrath upon your enemies.
Level 3: Draconic Ancestry
Your power stems from a Dragon Progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your traits from this subclass.
Draconic Ancestors
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Level 3: Dragon Form
Your rage awakens the slumbering Draconic power within. While raging, you gain resistance to the damage type associated with your chosen Draconic Ancestry.
In addition your body manifests physical traits of your Draconic power. While raging you gain the following effects:
Dragon Scales: Hardened Scales cover your body. While not wearing armor you gain +1 to Armor Class.
Dragon Claws: You grow sharp claws from your hands, which count as natural weapons. These claws deal 1d6 + Strength Slashing Damage. At 6th level these claws count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
Level 6: Dragons Breath
Breath Weapon: When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). Roll a number of d10s equal to your Rage Damage Bonus. On a failed save, a creature takes damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Level 10: Draconic Presence
As a Bonus Action you can strike terror into others with your frightening presence. When you do so, each creature of your choice in a 30-foot Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature has the Frightened condition for 1 minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
Level 14: Dragons Wrath
The Draconic power within you intensifies. When you activate your rage you may expend an additional use of your Rage to take on a more Draconic form. You gain the following benefits:
Dragon Flight: Wings grow from your back. You gain a fly speed equal to your walking speed.
Sharpened Claws: Your Dragon Claws deal an additional 1d6 damage on hit.
Powerful Breath: Your Breath Weapon becomes a 30-foot Cone or a 60-foot Line that is 5 feet wide and deals an additional 2d10 damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/27/2024 12:13:17 AM
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15
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4
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1.1
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Coming Soon
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Posted Oct 8, 2025This looks great! Thank you!