Base Class: Rogue
Wizards tend to study the arbitrary and the more wonderful sides of magic. However many have focused their studies to the deadly elements of it, studying how best to utilize magic to swiftly and efficiently take down their targets. Wizards who have been abandoned, exiled, or otherwise by their colleges, abuse the arcane for their own selfish gain.
Spellcasting
Cantrips. You learn three cantrips of your choice from the wizard spell list. You learn another wizard cantrip of your choice at 10th level.
Spell Slots. The Arcane Assassin Spellcasting table(use the arcane trickster one) shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of the these spells you must expend a slot o the spell's level or higher. You regain all expended spell slots when you finish a long rest.
Spellcasting Ability. Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell Save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Bonus Proficiency
When you choose this archetype at 3rd level you gain proficiency with Arcana.
Quiet Casting
Your cantrips that require a spell attack roll have the ability to deal sneak attack damage. If a cantrip does sneak attack damage it doesn't deal damage equal to its normal level scaling. In addition when you cast spells you have advantage on Dexterity (Stealth) checks on not being heard from the verbal components of spells.
In addition at 5th level your precise aiming of your spells adds an additional lethal element to them. When calculating damage for cantrips that require a spell attack roll you can add your dexterity modifier to the damage.
Magical Ambush
Starting at 9th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Silent Casting
Starting at 13th level you may completely ignore verbal components of spells. If you choose to use the verbal components of spells you may cast that spell at one level higher than the spell slot used to cast it. For example, when casting Witch Bolt with a 2nd level spell slot using the verbal components, you expend the 2nd level spell slot but cast the spell at 3rd level. When you cast a spell this way you automatically fail stealth checks from being heard from the verbal components of that spell.
Lethal Casting
Starting at 17th level all your spells that require a spell attack roll have the ability to apply sneak attack damage.
Your cantrips now regain there normal level scaling damage in addition to being able to sneak attack. For example, a firebolt will now do 4d10+9d6 on sneak attack.
Previous Versions
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Posted Feb 13, 2025At 5th, 11th, and 17th level cantrips deal an additional die of damage. That's what I meant by ignore level scaling on cantrips. I didn't want a fire bolt at 5th level dealing 2d10 + sneak attack damage. I didn't take into consideration how upcasting a cantrip with silent casting would work though. I would say for now upcasting a cantrip doesn't do anything. This might change with testing, I still haven't gotten to play this yet, still waiting on my dm to get session 1 ready haha. It's most likely incredibly unbalanced, especially the level 17 feature, but who even plays to that high of a level, lol. This is my first time making a subclass but I think I did an ok job. Hope this helped and sorry for the late response.
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Posted Jan 20, 2025Hello, Could you expand upon the part in quiet casting where spells do not follow their normal level scaling? Is it half level scaling, or are they always treated as their base level whether or not you upcast them?