Base Class: Rogue
Nature is filled with examples of deadly predators, either by mimicking such creatures in your motions, or by utilizing your own deadly physiology, you have learned to hunt your prey from the shadows, and make the most out of attacks with your natural weapons.
Level 3: Bloody Killer
Once per turn, when you strike a target and deal damage with a Natural Weapon or Unarmed Strike, you may trigger one of the following effects:
Go for the Throat. Trigger your Sneak Attack Class Feature, as long as you have Advantage on the attack roll, or another ally is within 5 feet of the same target and isn't incapacitated or restrained.
Deadly Grip. Attempt to (Grapple) the Target in the same attack, the target makes its saving throw at disadvantage as long as it is no more than one size category larger than you.
Level 3: Savage Stalker
You’ve trained to get into positions that allow you to take down prey and secure kills, even against rival predators.
Sinewy. You gain a Climb and Swim Speed equal to your Speed, and you may Climb and Swim while grappling, at no additional movement speed costs. You still pay the normal movement speed costs for Grappling.
Pounce. You can determine your jump distance using Dexterity. Once on each of your turns, when you hit a target with a Natural Weapon or Unarmed Strike immediately after Jumping at least 15 total feet, that attack deals an additional 1d4 bludgeoning damage.
Level 9: Seizing Prey
You gain the following Cunning Strike option.
Snatch Up (Cost: 2d6). If you have the Invisible condition, this attack doesn't end that condition on you, and you make a Grappling Attempt, the target makes its Saving Throw at Disadvantage as long as it is no more than one size category larger than you. As long as you remain Grappled with that target, you both have the Invisible Condition.
Level 13: Appetite for Magic
You’ve bitten into enough otherworldly beings to suffuse your Sneak Attack damage with elemental properties.
- You can choose the damage type for your Sneak Attack damage.
- Acid, Necrotic, Poison, or Psychic.
- Your Sneak Attack Damage counts as Magical for the purposes of overcoming immunity.
Level 17: Glutton for Punishment
You restore Hit Points equal to your Sneak Attack Damage, and if you take damage while Grappling with a target, you may make a single Unarmed Strike or Attack with a Natural Weapon as a Reaction, and if the target is the same one that you are Grappling with, you may repeat this attack every time they make an Attack Roll against you, or any time they successfully Deal Damage to you until the start of your next turn.
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Posted Dec 18, 2024First Version, feel free to comment with notes.
Designed to target Lizard people, Leonin, Aracokra, Metal Gear Solid, Cross-class Druids, that kinda stuff.