Base Class: Ranger
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the draconic spirit you have bonded with. The Drakewarden Origin table offers examples.
Drakewarden Origin
| d6 | Origin |
|---|---|
| 1 | You studied a dragon’s scale or claw, or a trinket from a dragon’s hoard, creating your bond through that token’s lingering draconic magic. |
| 2 | A secret order of rangers who collect and guard draconic lore taught you their ways. |
| 3 | A dragon gave you a geode or gemstone to care for. To your surprise, the drake hatched from that stone. |
| 4 | You ingested a few drops of dragon blood, forever infusing your nature magic with draconic power. |
| 5 | An ancient Draconic inscription on a standing stone empowered you when you read it aloud. |
| 6 | You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you. |
Draconic Gift
3rd-Level Drakewarden Feature
The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the following benefits:
Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you.
Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of your choice.
Draconic Presence. You gain proficiency in Intimidation
Drake Companion
3rd-Level Drakewarden Feature
As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.
The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. You can communicate telepathically with your drake while within 1 mile of each other and it can telepathically communicate simple emotions and concepts back to you.
In combat, the drake acts during your turn. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can sacrifice one of your attacks when you take the Attack action to command the drake to take the Bite action. If you are incapacitated, the drake can take any action of its choice, not just Dodge.
The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.
Once you summon the drake, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.
Drake Companion
Small Dragon, Neutral
AC 14 plus your PB (Natural Armor)
HP 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)
Speed 40 ft., Increases by 10 ft. at 7th level and again at 11th.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Damage Immunities determined by the drake’s Draconic Essence trait
Senses Darkvision 60 ft., Passive Perception 12 + PB
Languages Understands the languages you know, Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Draconic Bond. Add your Proficiency Bonus to any ability check or saving throw the drake makes.
Actions
Bite. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 2 plus your Wisdom modifier Piercing damage.
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.
Drake Companion (Acid)
Your drake's draconic essence is Acid.
Drake Companion (Cold)
Drake Companion (Fire)
Your drake's draconic essence is Fire.
Drake Companion (Lightning)
Your drake's draconic essence is Lightning.
Drake Companion (Poison)
Your drake's draconic essence is Poison.
Bond of Fang and Scale
7th-Level Drakewarden Feature
The bond you share with your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, its walking speed increases by 10 ft. and gains a flying speed equal to its walking speed.
In addition, while your drake is summoned, you and the drake gain the following benefits:
Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can’t use the flying speed of this feature. Additionally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
Magic Fang. The drake’s Bite attack deals an extra 1d6 damage of the type chosen for the drake’s Draconic Essence. In addition, whenever it hits with an attack roll and deals damage, it can deal your choice of Force damage or its normal Piercing damage type.
Resistance. You gain resistance to the damage type chosen for the drake’s Draconic Essence.
Acid Resistance
You gain resistance to the acid damage.
Cold Resistance
You gain resistance to the cold damage.
Fire Resistance
You gain resistance to the fire damage.
Lightning Resistance
You gain resistance to the lightning damage.
Poison Resistance
You gain resistance to the poison damage.
Drake’s Breath
11th-Level Drakewarden Feature
As an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn’t have to match your drake’s Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking 8d6 damage on a failed save, or half as much damage on a successful one.
This damage increases to 10d6 when you reach 15th level in this class.
Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again.
Large Drake. The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale. Additionally, the drake's walking speed increases by another 10 ft. (20 ft. total)
Reflexive Resistance. When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Perfected Bond
15th-Level Drakewarden Feature
Your bond to your drake reaches the pinnacle of its power. As part of the bonus action you use to command your drake, you can expend a spell slot of any level to heighten your drake’s might, granting it the following benefits:
- Draconic Behemoth. The drake becomes Huge and gains temporary hit points equal to 10 times the level of the spell slot expended. If there isn’t enough room for the drake to become Huge, it attains the maximum possible size in the space available.
- Mauler. On a hit, the drake's Bite deals additional damage equal to 1d6 plus the level of the spell slot expended.
- Titanic Stride. The drake's walking speed increases by a number of feet equal to 5 times the level of the spell slot expended.
These benefits last for a number of hours equal to the spell slot used, until the companion vanishes, or until you expend a spell slot for this feature again.
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Posted Nov 25, 2025Upgrading my campaign to 2024 rules and trying to bring the Drakewarden up for one of my PCs. This is almost exactly what I was looking for, thanks!
I note the Draconic Essence Trait is referred to, but missing from the Drake Statblock. I'll add it to my version.
Thanks again!
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Posted Aug 5, 2025Nice. I like this! This is almost exactly what I was looking for.
I'm going to try and tweak it a little for some ideas I have... Much obliged!
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Posted Mar 19, 2025This is great thank you