Base Class: Warlock
You didn’t seek out a pact—Granny found you. This foul-mouthed, spectral menace latched onto your soul, stealing something precious (maybe your dignity, maybe your gonads), and in return, she “graciously” bestowed you with unholy speed, supernatural resilience, and a whole lot of backtalk. Now, whether you like it or not, you’re bound to her chaotic power, zipping across battlefields, dodging death itself, and occasionally being possessed at the worst possible moments. Some warlocks make deals for power. You? You got cursed by Granny. And she’s never letting go.... on the bright side, you may never experience blue balls again!
As her warlock, you are unnaturally fast, frustratingly hard to kill, and occasionally possessed by an entity that enjoys making your life a chaotic mess. Granny grants you her supernatural speed, allowing you to zip through battlefields, phase through walls, and strike before enemies even realize you’re there. But her power is unpredictable—sometimes she blesses you with inhuman reflexes, and sometimes she hijacks your body just to curse out your friends.
Level 3: Turbo Possession
Bonus Action: Possess your body with Turbo Granny’s spirit. • Duration: 1 minute • Effects: • +2 Dexterity (max 22) • +10 ft movement speed • Advantage on Dexterity saving throws Complications: At the start of each turn, roll a Wisdom saving throw (DC = 12). On a failure, Turbo Granny takes control and you: • Random Sprint: Move full speed in a random direction OR • Unhinged Taunt: Insult the nearest ally/enemy or Player Character (DM’s discretion) Uses: Proficiency bonus times per long rest
Level 6: Cursed Turbo Reflexes
Turbo Granny’s restless spirit sharpens your reflexes, pushing your body to react with supernatural speed—sometimes whether you want it to or not. You gain Evasion, allowing you to avoid damage with incredible agility. When you succeed on a Dexterity saving throw that normally halves damage, you instead take no damage. Additionally, Turbo Granny’s influence forces you to respond instinctively to nearby threats. When an enemy moves within 10 feet of you, you can use your reaction to either: • Move up to half your speed without provoking opportunity attacks. • Make a melee attack (including an unarmed strike). However, if you roll a natural 1 on this attack, Turbo Granny punishes your clumsiness, slapping you upside the head for 1d8 psychic damage and making you look ridiculous in the process. Her sharp remarks only add insult to injury.
Level 10: Gonad Stealer's Resilience
After surviving the humiliation of losing something so personal, fear itself no longer holds any power over you. Turbo Granny’s chaotic presence toughens your body and mind, granting you an uncanny ability to endure even the direst of situations. You are immune to the frightened condition, and your movement speed increases by 10 feet permanently. Additionally, when you are reduced to 0 HP, Turbo Granny’s rage surges through you, keeping you on your feet. Instead of falling unconscious, you drop to 1 HP. Enemies within 10 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or become frightened for 1 minute. Once you use this feature, you gain 1 level of exhaustion as Turbo Granny scolds you for being “too fragile,” adding insult to your temporary recovery. You can’t use this feature again until you complete a long rest.
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Posted Feb 11, 2025This is the rough draft of the subclass. Would love some feedback to help improve!