Barbarian
Base Class: Barbarian

Level 3: Giants Bulk

While raging you can choose to increase your size by one creature size. Granting the same effects as the Enlarge feature of the Enlarge/Reduce Spell

You can use this feature equal to your proficiency bonus 

Level 3: Choose your Rune:

Choose your Rune from the below and gain the following benefits, You also gain the Giant Language proficiency 

  • Hill: Proficiency with improvised Melee weapons, Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (Can not exceed maximum HP, Resets at long rest) 
  • Stone: Proficiency with improvised Ranged Weapons, Range Weapons deal an additional 1d10 bludgeoning damage, +2 to AC 
  • Frost: Resistance to Cold Damage, Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage
  • Fire: Resistance to Fire Damage, Weapons deal and additional 1D10 Fire Damage, Gain 2 additional Weapon Masteries 
  • Cloud: Proficiency in 2 Charisma based skills, Weapons deal additional 1D10 piercing Damage. Can cast the Gaseous Form spell once per long rest 
  • Storm: Resistance to Lightning Damage, Weapons deal 1d10 Lightning Damage. Gains a fly speed equal to movement speed 

Level 6 Giants Tremor: You take Half damage from falling (1/4 if Raging). When you hit the ground a shock wave is sent out in a 10 ft radius centered on you and any creature in that radius makes a Dex save (DC is 10 + 1 for every 5 feet you fell) They take the full unreduced amount of damage you would take from your fall. Half on a save

Giants Bulwark: Once per round you may use your reaction to impose disadvantage on a enemy attack that is targeting a creature within your weapons reach that is not yourself

Giants Stride: Your Movement speed is increased by 10 ft and you can take 1 creature of your size or 2 creatures of sizes smaller than yours at no penalty. If a Creature is unwilling to be moved like his a competing strength check takes  place. 

Level 10 Improved Bulk:

You can use this feature to increase your creature size by two sizes granting double the effect of the Enlarge/Reduce Spell

You can use this equal to your proficiency bonus

Level 10 Improved Rune:

Hill -

Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (up to Double maximum HP, Resets at long rest) 

Can Cast the Hero's Feast Spell once per long rest - This will give you maximum temporary hit points, other creatures suffer the normal effects of the Heros feast 

Stone - 

Range Weapons deal an additional 1d10 bludgeoning damage

Resistance to Bludgeoning damage while not raging (Improves to 1/4 while raging) 

Additional +1 to AC 

Can cast the Dream spell once per day 

While asleep you can cast the Scry spell once per day 

Frost - 

Resistance to Cold Damage improved

Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage

Can cast the Control Weather spell once per long rest

Can cast Cone of Cold at 6th level once per long rest 

Fire - 

Resistance to Fire Damage improved

Weapons deal and additional 1D10 Fire Damage

Gain 2 additional Weapon Masteries 

Can cast Fire Shield once per long Rest

Can cast Fireball at 6th level once per long rest - Spell save DC is 8+CON+Prof

Cloud - 

Expertise in 2 Charisma based skills

Weapons deal additional 1D10 piercing Damage

Can cast the following spells once per long rest- Spell Save casting modifier is CON, Spell Save DC is 8+CON+Prof

Bigby's Hand 

Blur 

Cloud Kill

Conjure Fey

Storm - 

Resistance to Lightning Damage Improved

Weapons deal 1d10 Lightning Damage

Gains a fly speed equal to double movement speed 

Can cast the following spells once per long rest - Spell casting modifier is CON, Spell Save DC is 8+CON+Prof

Call Lightning 

Chain Lightning 

 

Level 14: Additional Rune  

Pick a secondary rune from the Level 3 table and gain the full effects of both runes 

Level 14: Elemental Force

Any spell that has been granted to you by this class can be cast while raging 

Any spell that has been granted to you by this class deal max Damage

Choose one of the damage types that you are resistant to, until your rage ends you are immune to this type of damage  

 

 

 

 

 

 

 

Level 3: Giant Rune

  • Hill: Proficiency with improvised Melee weapons, Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (Can not exceed maximum HP, Resets at long rest) 
  • Stone: Proficiency with improvised Ranged Weapons, Range Weapons deal an additional 1d10 bludgeoning damage, +2 to AC 
  • Frost: Resistance to Cold Damage, Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage
  • Fire: Resistance to Fire Damage, Weapons deal and additional 1D10 Fire Damage, Gain 2 additional Weapon Masteries 
  • Cloud: Proficiency in 2 Charisma based skills, Weapons deal additional 1D10 piercing Damage. Can cast the Gaseous Form spell once per long rest 
  • Storm: Resistance to Lightning Damage, Weapons deal 1d10 Lightning Damage. Gains a fly speed equal to movement speed 
Cloud

Proficiency in 2 Charisma based skills, Weapons deal additional 1D10 piercing Damage. Can cast the Gaseous Form spell once per long rest 

Fire

Resistance to Fire Damage, Weapons deal and additional 1D10 Fire Damage, Gain 2 additional Weapon Masteries 

Frost

Resistance to Cold Damage, Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage

Hill

Proficiency with improvised Melee weapons, Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (Can not exceed maximum HP, Resets at long rest) 

Stone

 Proficiency with improvised Ranged Weapons, Range Weapons deal an additional 1d10 bludgeoning damage, +2 to AC 

Storm

Resistance to Lightning Damage, Weapons deal 1d10 Lightning Damage. Gains a fly speed equal to movement speed 

Giants Tactics

Level 6: Giants Tactics

You gain the following

You take Half damage from falling (1/4 if Raging). When you hit the ground a shock wave is sent out in a 10 ft radius centered on you and any creature in that radius makes a Dex save (DC is 10 + 1 for every 5 feet you fell) They take the full unreduced amount of damage you would take from your fall. Half on a save

Once per round you may use your reaction to impose disadvantage on a enemy attack that is targeting a creature within your weapons reach that is not yourself

 Your Movement speed is increased by 10 ft and you can take 1 creature of your size or 2 creatures of sizes smaller than yours at no penalty. If a Creature is unwilling to be moved like his a competing strength check takes  place. 

Level 10: Level 10 Improved Rune:

Hill -

Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (up to Double maximum HP, Resets at long rest) 

Can Cast the Hero's Feast Spell once per long rest - This will give you maximum temporary hit points, other creatures suffer the normal effects of the Heros feast 

Stone - 

Range Weapons deal an additional 1d10 bludgeoning damage

Resistance to Bludgeoning damage while not raging (Improves to 1/4 while raging) 

Additional +1 to AC 

Can cast the Dream spell once per day 

While asleep you can cast the Scry spell once per day 

Frost - 

Resistance to Cold Damage improved

Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage

Can cast the Control Weather spell once per long rest

Can cast Cone of Cold at 6th level once per long rest 

Fire - 

Resistance to Fire Damage improved

Weapons deal and additional 1D10 Fire Damage

Gain 2 additional Weapon Masteries 

Can cast Fire Shield once per long Rest

Can cast Fireball at 6th level once per long rest - Spell save DC is 8+CON+Prof

Cloud - 

Expertise in 2 Charisma based skills

Weapons deal additional 1D10 piercing Damage

Can cast the following spells once per long rest- Spell Save casting modifier is CON, Spell Save DC is 8+CON+Prof

Bigby's Hand 

Blur 

Cloud Kill

Conjure Fey

Storm - 

Resistance to Lightning Damage Improved

Weapons deal 1d10 Lightning Damage

Gains a fly speed equal to double movement speed 

Can cast the following spells once per long rest - Spell casting modifier is CON, Spell Save DC is 8+CON+Prof

Call Lightning 

Chain Lightning 

Improved Cloud Rune

Expertise in 2 Charisma based skills

Weapons deal additional 1D10 piercing Damage

Can cast the following spells once per long rest- Spell Save casting modifier is CON, Spell Save DC is 8+CON+Prof

Bigby's Hand 

Blur 

Cloud Kill

Conjure Fey

Improved Fire Giant Rune

 Resistance to Fire Damage improved

Weapons deal and additional 1D10 Fire Damage

Gain 2 additional Weapon Masteries 

Can cast Fire Shield once per long Rest

Can cast Fireball at 6th level once per long rest - Spell save DC is 8+CON+Prof

Improved Frost Giant Rune

Resistance to Cold Damage improved

Weapons deal an additional 1D10 Cold Damage and 1D10 bludgeoning damage

Can cast the Control Weather spell once per long rest

Can cast Cone of Cold at 6th level once per long rest 

 

Improved Hill Rune

Melee Weapons deal an additional 1d10 bludgeoning damage Eating food gains 10 Temp HP per item of food (up to Double maximum HP, Resets at long rest) 

Can Cast the Hero's Feast Spell once per long rest - This will give you maximum temporary hit points, other creatures suffer the normal effects of the Heros feast 

Improved Stone Giant

Range Weapons deal an additional 1d10 bludgeoning damage

Resistance to Bludgeoning damage while not raging (Improves to 1/4 while raging) 

Additional +1 to AC 

Can cast the Dream spell once per day 

While asleep you can cast the Scry spell once per day 

Improved Storm Giant Rune

Resistance to Lightning Damage Improved

Weapons deal 1d10 Lightning Damage

Gains a fly speed equal to double movement speed 

Can cast the following spells once per long rest - Spell casting modifier is CON, Spell Save DC is 8+CON+Prof

Call Lightning 

Chain Lightning 

Level 14: Additional Rune

Pick a secondary rune from the Level 3 table and gain the full effects of both runes 

Level 3: Giants Bulk

Level 3 Giants Bulk:

While raging you can choose to increase your size by one creature size. Granting the same effects as the Enlarge feature of the Enlarge/Reduce Spell

You can use this feature equal to your proficiency bonus 

Level 14: Elemental Force

Level 14: Elemental Force

Any spell that has been granted to you by this class can be cast while raging 

Any spell that has been granted to you by this class deal max Damage

Choose one of the damage types that you are resistant to, until your rage ends you are immune to this type of damage  

Improved Bulk

Level 10: Improved Bulk

You can use this feature to increase your creature size by two sizes granting double the effect of the Enlarge/Reduce Spell

You can use this equal to your proficiency bonus

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