Fighter
Base Class: Fighter

Few people have the raw muscularity for the ancient Giantish fighting style of Hurling. Fewer still can go on to become Hulking Hurlers, statuesque warriors who lift and hurl massive stones and even creatures in combat. Their art requires as much grappling finesse as it does strength, and most forgo a shield or even armor in order to maximize their grip. Adherents of Hurling become connected to the cosmic aspects of elemental earth and gravity, and the greatest among them have been said to lift more than ten times their own weight.

Fighting Style: Hurling

You are trained in redirecting weight and momentum, allowing you to throw heavy objects and creatures. You gain the following benefits while you have at least one hand free:

  • As an action, you can hurl a grabbed creature or object, turning it into a ranged weapon attack with a range of 15/30. You make this attack with proficiency, and the damage increases with the weight of the thrown target. This attack is made against each target's AC, and on a hit the target takes bludgeoning damage as indicated on the Hurling Damage table. On a miss, the thrown target lands safely adjacent to the targeted space, and neither target takes damage.
  • As a bonus action, you can enter a braced stance that lasts until the start of your next turn. While in this stance, you can use your reaction to give a willing ally a boost, carefully hurling them up to 15 feet away, or up to 30 feet if they move at least 5 feet before reaching you. Successfully hurling an ally ends your braced stance.

You can only hurl a target of a weight up to your maximum carry weight (Your Strength score multiplied by 15, in pounds).

Hurling Damage Table

Weight Damage
1-5 lbs 1d4 + Strength Mod
6-25 lbs 1d6 + Strength Mod
25-50 lbs 1d10 + Strength Mod
51-75 lbs 1d12 + Strength Mod
76-100 lbs 2d6 + Strength Mod
101-150 lbs 3d6 + Strength Mod
151-200 lbs 4d6 + Strength Mod
201-250 lbs 5d6 + Strength Mod
251-300 lbs 6d6 + Strength Mod

For weights heavier than 300 lbs, add 1d6 damage for every 50 pounds. Damage dealt by hurling cannot exceed 20d6.

 

Hurling Fighting Style

When you choose this archetype at 3rd level, you learn the Hurling fighting style, or a fighting style of your choice if you already have it.

Titanic Physique

At 3rd level, your musculature defies convention. You gain the following benefits:

  • You become proficient in the Athletics skill, or a skill of your choice if you are already proficient in it. Whenever you make a Strength (Athletics) check, you gain double the proficiency bonus on that check.
  • Your unarmed strike increases to 1d4. It further increases to 1d6 at level 7, to 1d8 at level 10, to 1d10 at level 15, and to 1d12 at level 18.
  • You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. If you already have this benefit, such as with the Goliath's Powerful Build trait, your movement speed instead increases by 5 feet.

Earthen Embrace

At 7th level, your connection to your primordial art protects your body and emboldens your spirit. Your unarmed strikes, and attacks made with the Hurling fighting style, count as magical for the purposes of overcoming resistance and immunity to non-magical attacks and damage. Additionally, while using the braced stance granted by the Hurling Fighting Style, you can use your reaction to deflect non-magical bludgeoning, piercing, or slashing damage. Your braced stance ends, granting you resistance to the triggering damage and reducing your speed to 0 until the start of your next turn.

Comet Throw

At 10th level, you can deliver hurled objects with explosive potential. You gain the following benefits to the Hurling Fighting Style:

  • The range you can Hurl an object or creature increases to 25/50.
  • When you use your braced stance to throw an ally, the distance you can throw them increases to 20 feet, or 40 feet if they moved 5 feet before reaching you.
  • When you target a creature or object with a Hurl attack, you can also choose to target all of the creatures and objects within 5 feet of it, as if if were an attack with a 5 foot radius.

Meteoric Crash

At 15th level, you learn to redirect crushing weights and force harmlessly through your body. Upon taking bludgeoning or force damage while in the braced stance granted by the Hurling fighting style, you may use your reaction to make an unarmed strike on a creature within reach. On a successful hit you redirect the crushing momentum into your target, ending your braced stance and causing your target to take the damage instead. You can do this a number of times per long rest equal to your constitution modifier.

Cosmic Magnitude

At 18th level, a window into your true strength can be opened briefly. Before making an action, you can choose to make your strength score 34, potentially giving you a +12 ability modifier for that action. You regain the use of this feature after a long rest.

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