Barbarian
Base Class: Barbarian

Barbarians on this path draw their power from large forces of the natural world. When they rage, they grow in size, infused with elemental power. Some appear as massive, primal shadows of themselves, eyes burning with fire, ice, or storm. Others transform more drastically, adopting forms that resemble living embodiments of the elements—such as, wreathed in flame, cloaked in frost, or crackling with lightning.

Giants Power / Giants Havoc

When you follow this path, you gain the ability to speak, read, and write one language of your choice. If you already know a certain ancient tongue, you may choose a different language instead. You also learn one cantrip—either druidcraft or thaumaturgy. Wisdom is your spellcasting ability for this spell.

Your rage channels primal power, turning you into a towering, unstoppable force. While raging, you gain the following benefits:

  • Crushing Throw. When you hit with a ranged weapon attack using Strength, you can add your Rage Damage bonus to the damage dealt.

  • Titanic Presence. Your reach extends by 5 feet, and if you're smaller than Large, you grow to Large size, along with your gear. If there isn't enough space for this transformation, your size remains unchanged.

Elemental Cleaver

Your connection to elemental forces deepens, allowing you to channel raw primordial energy through your weapons.

When you enter a rage, you can choose one weapon you're holding and infuse it with elemental power, selecting from acid, cold, fire, thunder, or lightning damage. While you're raging and wielding the infused weapon, its damage type becomes the chosen element, it deals an additional 1d6 damage of that type on a hit, and it gains the thrown property—with a normal range of 20 feet and a long range of 60 feet. After being thrown, the weapon instantly reappears in your hand, whether it hits or misses. These enhancements only function while you are wielding the weapon; they are suppressed if another creature holds it.

Additionally, while raging and holding the infused weapon, you can use a bonus action to switch its current elemental damage type to another option from the list above.

Mighty Impel

Your bond with immense physical power lets you launch creatures across the battlefield, whether friend or foe. While raging, you can use a bonus action to target one Medium or smaller creature within your reach and fling it to an unoccupied space you can see within 30 feet.

If the creature is unwilling, it must make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) to resist being moved.

If the creature ends this movement without landing on a solid surface or body of liquid capable of supporting it, it falls, takes any appropriate falling damage, and lands prone.

Demiurgic Colossus

The ancient force fueling your rage grows even stronger. While raging, your reach extends by 10 feet, and you can choose to grow to either Large or Huge size. Additionally, your Mighty Impel ability can now affect creatures up to Large in size.

Also, the bonus damage from your Elemental Cleaver feature increases to 2d6.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes