Base Class: Monk
Speed is a gift several monks before you have had... but something is different for you. Out of the many cosmic forces monks spend years to attune themselves to, you've made a connection to a cosmic force of pure speed.
You’ve harnessed ki to reach speeds unreachable and fight enemies unbeatable.
The Blur
At 3rd level, you are now too fast to see as you are using a special technique. While using Step of the Wind, You add your Proficincy Bonus to your AC while using Step of the Wind. You are also, going too fast to see your surroundings, as you now have a -5 to your Passive Perception while using Step of the Wind.
Charged Strike
At 3rd level, you've learned to use your speed for a jolted strike. When you spend half your movement moving towards a target before Attacking, you can add an additional Martial Arts Die of Lighting Damage to the damage of the Attack. You also add your Martial Arts die to the Attack Roll.
Unarmored Momentum
At 6th level, your body is attuned to more cosmic speed than ever before... but it takes time for you to build the impossible momentum that you can now reach.
Your base walking temporarily increases by 10ft. each time you cast Step of the Wind on yourself for the next minute. You gain the following features while you are in your State of Unarmored Momentum:
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You keep your Momentum as long as you use half your movement during your Turn.
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You reach MAXIMUM MOMENTUM when you gain +100ft. of Movment Speed.
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You can use the ability ‘Deflect Missiles’ to deflect Magical Ranged Attacks.
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You have Advantage on Acrobatics, Athletics, and Slight of Hand Checks while in your state of Momentum.
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You have Disadvantage on Stealth, Perception, and Insight Checks while in your state of Momentum.
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You must make a Concentration check (Constitution Saving Throw) to keep your Momentum and not fall prone whenever you are hit by any Attack.
You lose all of your Momentum when you are knocked Prone. Whenever you are knocked Prone, you skid along the ground 15ft. in the direction of your Attacker's choice.
Outside of combat, your Momentum while at traveling speed doubles your Dash speed every hour you spend traveling, without the use of any Ki points. You can take 1 additional willing creature with you, by spending a Ki point every hour you are traveling together.
Lightning Fast
At 11th level, you're imbued with a supernatural speed charged by cosmic lightning. You now have the following features while you have Momentum:
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You cast Step of the Wind equal times to your Wisdom Modifier before you have to use Ki Points.
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You now add Double your Proficiency Bonus to your AC while using Step of the Wind.
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You have Resistance to Lightning & Thunder Damage.
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You can now choose to have any Melee Attacks deal Lightning or Thunder Damage (your choice).
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You can spend 3 Ki points to save a willing creature within the range of your movement, and grant success on a Dexterity Saving Throw using your Reaction.
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Use an Action to spend 3 Ki points and lose 10ft. of your Momentum to ‘pick up’ a Grappled creature and bring them with you, as an Action.
Spirit of SPEED
At 17th level, you are speed incarnate as you hone your momentum into a single strike.
Once per Long Rest, after you’ve reached Maximum Momentum, You can now spend 5 Ki points to harness all your speed & power into a hundred devastating Melee Attacks. A creature must make a Constitution Saving Throw. If the Creature fails, it drops to 0 hp. If it succeeds, the creature takes Lightning damage or Force Damage (your choice) equal to your current movement speed. After using this skill, you lose all your Momentum.
Also, you no longer expend Ki Points to cast Step of the Wind as a Bonus Action.
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Posted May 7, 2025Check out all my homebrew on the Very Much Earthed Arcana Patreon. https://patreon.com/VMEARCANA?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink