Sorcerer
Base Class: Sorcerer

Your innate magic comes from the Genie’s elemental magic that was mingled with your bloodline. Most Sorcerers with Genie bloodline traits are Genasi, which are the offspring of a Genie and a mortal. Though there are a few cases of a Sorcerer gaining the Genie bloodline traits through other means, such as a Genie granting them such power. 

Genie Ancestor

At 1st level, you choose one type of Genie as your ancestor. The element associated with each Genie is used by features you gain later. If you are a Genasi your Genie ancestor must correspond with your subrace. For example, if you are a fire Genasi you must have Efreeti as your Genie ancestor. 

Genie Ancestry
Genie Damage Type

Dao 

Earth 

Djinn

Air

Efreeti 

Fire

Marid 

Water

You can speak, read, and write Premordial. Additionally, whenever you make a Charisma check when interacting with Genies, your proficiency bonus is doubled if it applies to the check.

Dao

The Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they hover, their lower bodies become columns of swirling sand. A dao isn't happy unless it is the envy of other dao.

Djinn

Proud, sensuous genies from the Elemental Plane of Air, the djinni are attractive, tall, well-muscled humanoids with blue skin and dark eyes. They dress in airy, shimmering silks, designed as much for comfort as to flaunt their musculature.

Efreeti

Hulking genies of the Elemental Plane of Fire, the efreeti are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti hovers, its lower body transforms into a column of smoke and embers. When they are enraged, the column may catch some flames, and their eyes, mouth and hair may flare up like mini infernos. Efreeti are rumored to be able to temper their skin to be like that of metal.

Marid

Hailing from the Elemental Plane of Water, the marids are the most wondrous of genie-kind. Although all genies wield great power, even the lowliest marid sees itself as clearly superior to the flighty djinn, the ground-hugging dao, and the fuming efreeti. Large and piscine, marids are a strange sight to behold, particularly when clad in the finely stitched vests and colorful pantaloons they favor. They speak in voices as soft as the sea breeze or as sonorous as storm waves breaking against a rocky cliff. When hovering, their lower bodies transform into columns of foamy water.

Genies Elemental Protection

starting at 1st level, you will constantly emit a small amount of elemental energy that can help protect you. This stream of energy might be able to push a blade just out of range or soften a blow just enough to not injure you, giving you a +1 to your total Armor Class. 

Elemental Connection

The genie blood that runs through your veins gives you the innate ability to control the element associated with your genie ancestor. The control of this element is as natural as breathing for a descent of genie blood and often used without them even noticing, especially when experiencing strong emotions. 

If your are a descendant of the Dao you will receive the cantrip Mold Earth

If your are a descendant of the Djinn you will receive the cantrip Gust

If your are a descendant of the Efreeti you will receive the cantrip Control Flames

If your are a descendant of the Marid you will receive the cantrip Shape Water

Elemental Banishment

Starting at 6th level, you can channel the elemental energy of your Genie ancestor and banish a creature. As an action, you can spend 5 sorcery points to draw on your raw elemental energy and cast the Banishment spell. If you are successful you may only send the creature to the plane belonging to your Genie ancestor. 

Genies Tail

At 14th level, you gain the ability to manifest your elemental energy and create a tail of energy similar to the ones belonging to your Genie ancestors, giving you the ability to fly. Depending on the element belonging to you ancestor you will manifest a tail made of dust (earth), wind (air), flames and smoke (fire), or mist (water) granting you the ability to fly at your current walking speed. This ability uses a bonus action to create and dismiss the tail.  

Because your legs are replaced by elemental energy you will not be able to access anything that was attached to your legs whilst using this ability. For example, if you had a throwing dagger strapped to your leg, you would not be able to access it. Though anything on your waist is still Accessible. 

Summon Elemental

Beginning at 18th level, you can summon an elemental that will fight for you and follow your commands. By spending 5 sorcery points you may summon an elemental that corresponds with your Genie ancestor. The elemental will last one hour and you may only use this ability once per long rest. 

Previous Versions

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8/31/2019 10:48:00 PM
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