Ranger
Base Class: Ranger

Cloaked warriors who use their cunning and guile to taken on the enemies of their Order or God. They track and hunt down their prey assisted by divine magic. These agents of order take on evils at their root cause and bring peace to the realms. Whether they be demon hunters or wardens on the fringes of civilization, warriors who walk this path are protected by the divine. 

Divine Persecution

You become a Zealot. A holy warrior bent on tracking an hunting down abominations in the eyes of their God or Order. You gain holy blessings to assist you in your hunt.

At 3rd level, you gain the following benefits:

  • When choosing a new Ranger spell, you can instead choose a spell from the Paladin's spell list.
  • When using Smite spells (Thunderous Smite, Wrathful Smite etc.), the spell can be used when making ranged weapon attacks.
  • When you make a successful weapon attack against your favored enemy, you gain an additional 1d6 radiant damage. (This increases to 2d6 at 11th level, and 3d6 at 15th level.) 

Crusader's Fury

Your devotion to your cause gives you the drive to push yourself beyond your normal physical limits.

At 7th level, you can use your bonus action to make one additional weapon attack when you take the attack action. You may use this feature as many times as your wisdom modifier (min. 1).

Returned with Righteous Anger

The patron of your holy cause looks favorably upon you. Healing, whether it be magical or mundane, always seems to lift you up in your most dire times of need due to the guidance of your God.

At 11th level, when you are unconscious and brought back to consciousness via a healing effect, you regain the maximum amount of healing from that effect and stand up from being prone.

Sight from Beyond the Mortal Plane

At 15th level, you have curried favor with your God or Order and have been blessed with holy visions. This has given you a solidarity of mind, as well as the ability to influence those around you.

  • You gain proficiency in Wisdom Saving throws.
  •  You can force a creature (friendly or hostile) to reroll a saving throw or attack role. You may use this feature as many times as your wisdom modifier (min 1). The uses for this recharge on a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2019 5:24:54 PM
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