Base Class: Monk
stretch, gear shift, etc.
Level 3: Gear 2
You gain the ability to stretch, you're attacks now have a range of 15 ft
you now have a number of "gear shifts" equal to your constitution modifier, these refresh after a short rest
when you enter a gear shift,
you have +10 movement speed
you add your prof. bonus to your initiative,
and add your str. and dex. modifiers to your unarmed strikes
Level 6: gear 3
when you enter a gear shift
you can add double your str mod to your unarmed strikes
you can be affected by the enlarge spell
Level 11: gear 4
when you go into gear shift
you can cast fly on yourself
you can add double your str and dex mod to unarmed strikes
you can add double your dex mod to your unarmed strikes
Level 17: gear 5
when you enter gear shift
your unarmed strikes have 30ft range
you can use a reaction to automatically succeed a saving throw, this can be used an amount of times equal to double your dexterity modifier
you gain resistance to all damage types
whenever you or an ally uses heroic or bardic inspiration, you can add 1d12 to your next unarmed strikes
gear shit lasts one extra minute for each inspiration used
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Posted Aug 26, 2025Seems fine but lacking details. Suggested changes: • Change spells to just features e.g your size increases by one, you gain fly speed equal to your walk speed, • Change adding proficiency bonus to initiative because you will likely enter the form after combat has started. Also specify how the 'gear shifts' works e.g. As a bonus action, you can increase you gear shift score by 1