Base Class: Sorcerer
Twisting fate with malice and mystery, the Coven Sorcerer draws on the eerie power of a hag’s bloodline or a dark bargain. With cursed magic, illusory terror, and shared knowledge, these spellcasters are occult manipulators of both minds and destiny.
Level 3: Level 3: Coven Spells
You always have the following spells prepared when you reach the listed levels in this class. They don’t count against your number of spells known.
| Sorcerer Level | Spells |
|---|---|
| 3 | Bane, Hex, Blindness/Deafness, Magic Mouth |
| 5 | Bestow Curse, Remove Curse |
| 7 | Arcane Eye, compulsion |
| 9 | Dream, insect Plague |
Level 3: Bargin Magic
You can trade vitality for magic—and magic for vitality.
- Hit Dice to Sorcery Points: As a bonus action, you can spend 2 hit dice to gain 1 sorcery point. If used to cast a necromancy or divination spell immediately, it costs only 1 hit die.
- Sorcery Points to Hit Dice: As a bonus action, you can spend 1 sorcery point to regain 1 expended hit die.
You also gain proficiency and expertise in Persuasion.
Level 6: Level 6: Covenant
You can share spells with an ally or draw magic from within.
- Shared Magic: Once per long rest, choose a willing spellcasting ally. You both select a spell the other knows of a level equal to or less than ¼ your sorcerer level (minimum 1st). You can each cast the chosen spell once without a spell slot, or use your own slots.
- Solo Magic: If no eligible ally is available, you can cast one spell from your Coven Spell list at each level you can access (1st–5th) once per day without expending a spell slot.
Level 14: Level 14: Unexpected Strength
At the end of a long rest, choose one of the following damage resistances: slashing, piercing, or bludgeoning. You gain that resistance until your next long rest.
Once per long rest, you may choose to automatically succeed on a Strength saving throw.
Resistance - Bludgeoning
Gain Resistance to Bludgeoning
Resistance - Piercing
Gain resistance to Piercing
Resistance - Slashing
Gain resistance to Slashing
Level 18: Level 18: Gruesome Curses
When a creature makes a saving throw against a concentration effect, you can use your reaction to impose disadvantage. If they already have disadvantage, they reroll one die and take the lower result.
You can use this feature a number of times equal to your Charisma modifier per long rest.
If the creature succeeds on the save, gain 2 sorcery points.
Previous Versions
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7/1/2025 2:10:45 AM
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