Cleric
Base Class: Cleric

This subclass was originally created by the good folks over at Grim Hollow. If you like the content, consider supporting them by checking out the rest of their content.

 

Even the most benevolent divine beings operate outside the bounds of mortal comprehension. These eldritch forces sing a siren song that calls out for mortal worshippers through lucid dreams and the whispers of dead gods. The Eldritch domain empowers the devoted followers of unknown and distant forces of chaos, divine entities of eldritch oblivion, and dead gods.

Eldritch Domain Spells

 

You gain domain spells at the cleric levels listed in the Eldritch Domain Spells table. See the Divine Domain class feature for how domain spells work.

 Eldritch Domain Spells

CLERIC LEVEL SPELLS
1st hideous laughter, sleep
3rd detect thoughts, see invisibility
5th fear, tongues
7th confusion, phantasmal killer
9th contact other plane, dream

 

 

Unpredictable Inspiration

At 3rd Level, you learn a cantrip of your choice from any spell list. This spell uses your Wisdom modifier and counts as a Cleric spell for you. You may change your chosen cantrip each time you complete a long rest. 

In addition, you gain one skill or tool proficiency of your choice. You can change this choice each time you take a long rest.

Eldritch Contagion

Starting at 1st level, you’ve been gifted with the ability to impart a fleeting taste of the unknowable on others. When you cast a spell with a spell slot of 1st level or higher that targets one or more creatures, you can use a bonus action on the same turn to force one of the spell’s targets to make a Wisdom saving throw. On a failure, roll on the Eldritch Effects table and the creature suffers that effect for 1 minute. At the end of each of its turns, the creature can make another Wisdom saving throw, ending the effect on a success. This effect ends early if you use this feature again.

 Eldritch Contagion

D8

Effect

1

The creature cannot speak or cast spells that have verbal components.

2

The creature takes 1d8 psychic damage at the start of each of its turns.        

3

The creature is disoriented. It immediately falls prone and falls prone again at the end of each turn it moves 5 feet or more.

4

The creature is distracted by visions and voices and has disadvantage on attack rolls and Wisdom (Perception) ability checks.

5

The creature is unsure of itself. It can move or take an action on its turn but not both and it cannot use reactions.

6

The creature is reckless. It has advantage on attack rolls and attack rolls against it have advantage.

7

The creature is deafened and cannot see objects or creatures further than 30 feet away.

8

The creature is frightened of you.

Level 3: Channel Divinity: Prophecy of Doom

Also at 3rd level, you can use your Channel Divinity to speak a prophecy, inducing visions and hallucinations in nearby creatures. As an action, choose a point within 120 feet of you that you can see and roll on the Eldritch Contagion table. Each creature in a 15-foot-radius sphere centered on the chosen point must succeed on a Wisdom saving throw or suffer the temporary effect for 1 minute. At the end of each of its turns, an affected creature can make another Wisdom saving throw, ending the temporary effect on a success.

Otherworldly Calm

Starting at 6th level, you gain resistance to psychic damage and advantage on saving throws against being charmed and frightened.

Additionally, any creature that attempts to read your thoughts find them incomprehensible. The attempt automatically fails and they must succeed on a Wisdom saving throw against your cleric spell save DC or take psychic damage equal to your cleric level.

Sing the Song that Ends the World

Starting at 17th level, creatures who fail a saving throw against your Prophecy of Doom feature take 10d10 psychic damage. Once a creature has taken damage in this way, it can’t take damage from this feature again for 10 minutes.

All Credit to Grimhollow

Someday this subclass may make it's way to DND Beyond, as Grim Hollow content is already available on the market.  However, as of this moment the Eldritch Domain is NOT available, so until it is, all credit goes toward the mad lads at Ghostfire Gaming! Let us spread madness in their name!

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2025 6:57:59 AM
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