Base Class: Paladin
An oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains.
Level 3: Oath Spells
| Oathbreaker Spells | |
|---|---|
| Paladin Level | Spells |
| 3rd | Hellish Rebuke, Inflict Wounds |
| 5th | Crown of Madness, Darkness |
| 9th | Animate Dead, Bestow Curse |
| 13th | Blight, Confusion |
| 17th | Contagion, Dominate Person |
Level 3: Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- - Force of Will. Whenever you force a creature or multiple creatures to make a wisdom saving throw, you can expend one use of your channel divinity to impose disadvantage on the saving throw. This only applies to the initial saving throw, if the target may repeat this saving throw later on it does so normally.
- Dreadful Aspect. As an action, you channel the darkest emotions and focus them into a burst of magical menace. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.
Level 7: Aura of Hate
Starting at 7th level you, anytime a creature fails any saving throw within 10 ft of you, you may have them take psychic damage equal to your charisma modifier, and you regain as many hit points.
At 18th level, the range of this aura increases to 30 feet.
Level 15: Supernatural Resistance
At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
Level 20: Dread Lord
At 20th level, you can, as an action, surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim light. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 psychic damage. Additionally, you and any creatures of your choosing in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.
While the aura lasts, you can use a bonus action on your turn to cause the shadows in the aura to attack one creature. Make a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + your Charisma modifier.
After activating the aura, you can't do so again until you finish a long rest.
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Posted Feb 3, 2026Is your paladin Level 3?
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Posted Feb 2, 2026Quick question, my paladin doesn't have a drop down for a subclass....? what am I doing wrong
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Posted Jul 30, 2025Thanks, I needed an Oathbreaker compatible with 2024 Paladin