Base Class: Wizard
The Spellblade subclass for a Wizard focuses on blending arcane mastery with martial prowess, allowing wizards to become adept warriors as well as powerful spellcasters. Instead of solely relying on casting spells from a distance, Spellblades engage in close combat, using their weapons as conduits for magical energy.
Martial Spellcraft
Your training blends swordplay and spellwork.
-
You gain proficiency with light armor and one-handed melee weapons (e.g., shortswords, scimitars, longswords, war picks, battleaxes, etc. DM’s discretion).
-
You can use Intelligence, rather than Strength or Dexterity, for attack and damage rolls with one-handed melee weapons you're proficient with.
Martial Strike
When you cast a cantrip, you can make one weapon attack as a bonus action on the same turn.
Arcane Infusion
You've learned to empower your weapons with arcane energy.
-
As a bonus action, you can infuse your weapon with elemental magic. Choose fire, cold, lightning, necrotic, or force damage.
-
For the next minute (10 rounds), your weapon attacks deal an additional 1d6 damage of the chosen type.
-
You can use this feature 2 times per long rest.
Spell Parry
You use your blade to manipulate magical energy defensively.
-
While wielding a one-handed melee weapon, you can use your reaction to reduce damage from a spell you can see targeting you by an amount equal to your Wizard level + your Intelligence modifier.
-
If the damage is reduced to 0, you can absorb the energy, gaining temporary hit points equal to your Intelligence modifier.
-
You can use this feature Intelligence modifier times per long rest (minimum 1).
Arcane Strikes
You strike with pure spellforce, combining your arcane and martial prowess.
-
When you take the Attack action, you can replace one weapon attack with the casting of a cantrip or a spell of 1st-level that has a casting time of 1 action.
-
When you use this feature, you do not provoke opportunity attacks until the end of your next turn.
-
Once per turn, when you hit a creature with a weapon attack, you can cause an arcane explosion that deals force damage equal to your Wizard level + your Int. Modifier, to the target and each creature of your choice within 10 feet of it. You can use this once per turn.
Comments