Base Class: Ranger
Tinker’s Instinct
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At 3rd level you receive
-After choosing this class you craft your first bolt caster the number to use by rolling on the chart below to determine the starting bolt caster you receive, this is crafted free of cost
-you are the only one proficient with this bolt caster
-you gain proficiency with tinker tools and one other toolset
Experimental builder when crafting a new bolt caster you have two options when doing so you can choose to pick your traits at a cost of 1000gp to craft this custom weapon or you can choose to roll on the table and create a weapon for 350gp
When building a new weapon if you went with the rollable method you may re roll any trait if you succeed a tinker check of 10 plus half your level once per bolt caster
Blot caster- a black powder or spring powered crossbow that shoots a modified bolt
To hit - dex + proficiency
Damage - dex modifier +type bonus
Bolt caster are made by rolling on this table or by paying an increased amount for specific traits
• Caster type 1d6, damage increases by one dice at level 5,10,15,20
1-pstol - dual wield
2-rifle - steady
3-shotgun- menace
4- shoulder mount - siege
5- wrist mounted - Concealable
6- bladed - is also a simple or martial weapon of your choice
Dual wield – use any one handed weapon that lacks heavy property in addition to the caster
Steady- add cover bonus to hit bonus
Menace- add too hit bonus to intimidation
Concealable –advantage on rolls to hide this weapon
Siege – double damage to structures
Bolt type 1d4
1- spread -15ft wide cone damage 1d6
2- semiauto damage 1d8
3- line damage 1d4 punches through a number of target equal to proficiency modifier plus class level
4- lobbed -aoe 10ft diameter circle damage 1d6
• Range 1d10 times 10
• Chambers 1d8 this determines when you reload
• Miss fire roll 1d4 that number and under is the misfire for your bolt caster as well as determining what happens on a misfire tinker check of level
4-jams loss of attack
3- seized weapon use action to un jam
2- chamber fire all Chambers go off roll damage accordingly you take half
1-caster explodes in your hands you make a dex save vs number of loaded Chambers plus 10 on success take half the total damage of remaining shots can be repaired with an action and a tinkers check of half the damage
At 7th level you receive
you gain proficiency with all bolt casters
choose one of the following fighting styles
-Sniper-your range with all boltcasters is increased by 5 times your wisdom modifier
-Close quarters - while in combat if the target is within 5 times your wisdom modifier in ft from you the targets take your level in additional damage
-Trick shot- your shots can now ricochet off stone or metal walls aswell as metal sheilds and armor if you so choose when aiming you can bounce the bolt of a number objects equal to your proficiency modifier
At 11th level you receive
Tactical position while behind cover you gain a bonus to damage on first hit attack per turn equal to 3 times the cover bonus rounded up
At 15th level you receive
Based on your 7th level choice you gain the following
Sniper-while in the prone position you gain advantage on damage rolls with your bolt caster
Close quarters-as a reaction to being hit by a melee attack you can move half your movement without provoking attacks of opportunity and take a full attack action
Trick shot-when affected by disadvantage you receive an additional +5 to hit and damage
Level 3: Field Engineer
-After choosing this class you craft your first bolt caster the number to use by rolling on the chart above to determine the starting bolt caster you receive, this is crafted free of cost
-you are the only one proficient with this bolt caster
-you gain proficiency with tinker tools
Experimental builder when crafting a new bolt caster you have two options when doing so you can choose to pick your traits at a cost of 200gp to craft this custom weapon or you can choose to roll on the table and create a weapon for 50gp both require raw material of metal or wood
When building a new weapon if you went with the rollable method you may re roll any trait if you succeed a tinker check of 10 plus half your level you can only do this once per bolt caster
Adaptive Gearset
you gain proficiency with all bolt casters
choose one of the following fighting styles
-Sniper-your range with all boltcasters is increased by 5 times your wisdom modifier
-Close quarters - while in combat if the target is within 5 times your wisdom modifier in ft from you the targets take your level in additional damage
-Trick shot- your shots can now ricochet off stone or metal walls aswell as metal sheilds and armor if you so choose when aiming you can bounce the bolt of a number objects equal to your proficiency modifier
Close Quarters
while in combat if the target is within 5 times your wisdom modifier in ft from you the targets take your level in additional damage on the first attack of each turn
Sniper
your range with all boltcasters is increased by 10 times your wisdom modifier
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Trick Shot
your shots can now ricochet off stone or metal walls aswell as metal sheilds and armor if you so choose when aiming you can bounce the bolt of a number objects equal to your proficiency modifier
Level 11: Tactical position
while behind cover you gain a bonus to damage on first hit attack per turn equal to 3 times the cover bonus rounded up
Integrated Arsenal
Based on your 7th level choice you gain the following
Sniper-while in the prone position you gain advantage on damage rolls with your bolt caster
Close quaters-as a reaction to being hit by a melee attack you can move half your movement without provoking attacks of opportunity and take a full attack action
Trick shot-when affected by disadvantage you receive an additional +5 to hit and damage
Close Quarters
as a reaction to being hit by a melee attack you can move half your movement without provoking attacks of opportunity and take a full attack action
Sniper
while in the prone position you gain advantage on damage rolls with your bolt caster
Trick shot
when affected by disadvantage you receive an additional +5 to hit and damage
Previous Versions
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7/17/2025 4:09:34 PM
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Coming Soon
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