Base Class: Blood Hunter
Con spells
You now use constitution as your spell casting and abilitys you also get 6 extra health per level so plus 18 right now then 24 next level
Blood casting
You no longer have spell slots instead you use health to cast spells this lowers your max health and can only be recovered after a long rest the cost is on the chart below
- 1st-level: 12 hit points
- 2nd-level: 17 hit points
- 3rd-level: 25 hit points
- 4th-level: 35 hit points
- 5th-level: 50 hit points
- 6th-level: 75 hit points
- 7th-level: 88 hit points
- 8th-level: 125 hit points
- 9th-level: 180 hit points
Blood points
Every kill you get gives you 1 blood point to a max of 30 you can exchange these for the four things below
7 blood points you heal 1d8 health and 2 max health is restored
10 blood points you deal 3d4 extra damage on your next attack
13 blood points you restore 7 max health
1 blood point you get 2 silver pieces
Destitution
You can now use a new ability were a 20ft radius around you deals damage to everything except you the damage is calculated below you can use as much health as you want
minus 7 max health per 1d8 fire damage
minus 7 max health per 1d8 cold damage
minus 7 max health per 1d8 bludgeoning damage
minus 7 max health per 1d8 poison damage
minus 7 max health per 1d8 force damage
minus 4 max health per 1d4 fire damage
minus 4 max health per 1d4 cold damage
minus 4 max health per 1d4 bludgeoning damage
minus 4 max health per 1d4 poison damage
minus 4 max health per 1d4 force damage
Damage portal
You can now teleport 45 feet at the cost of 6 max health per teleport and you can now make 2 blood points at cost of 5 max health
you are also take half damage from necrotic and poison damage and get 2 max health every time you are hit by those types of damage
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