Base Class: Bard
The college of companionship bard wields the expressive magic and musical talents of a more traditional bard but is aided by powerful guardians in the form of harmonic companions.
Level 3: Harmonic Companion
3rd Level: harmonic Companion
You form a contract of companionship with a mythical creature, who follows you and aids you where it can. Your Companion is type Fey, and it can take any appearance that you choose. Regardless of its appearance, you choose one of the options below to determine its stats. The Companion takes its own turns in combat, acting immediately after your turn, and you may control it directly. It cannot use an action unless you use a bonus action to command it to do so, but it can take reactions. If it is given no command that takes its action, it takes the dodge action on its turn. If your harmonic Companion dies, it disappears and reappears next to you at the completion of your next long rest. At the end of a long rest, you may change which form and stat block your Companion uses.
Guardian Companion: Size: Medium
HP: 5 + 6 times your Bard Level, AC: 14 + PB, Spd: 30 ft
Str: 16, Dex: 14, Con: 15, Int: 10, Wis: 14, Cha: 8
Save Proficiencies: Str, Con, Wis
Languages: all languages known by the summoner
Senses: Darkvision 60ft, Passive: 12
Cannot be Surprised
Actions: Bite: Your spell attack bonus to hit, reach 5 ft, melee, Deals 1d6 + PB Piercing Damage.
Reactions: Redirect Attack: When an allied creature within 15 ft is hit with an attack, the Guardian Companion can use its reaction to move within 5 ft of the target and cause the attack to target them instead. If this attack hits the Guardian Companion, the Guardian Companion gains resistance to the damage from the attack.
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Spiritual Companion: Size: Tiny
HP: 5 + 3 times your Bard Level, AC: 16 + PB, Spd: 40 ft Hover
Str: 6, Dex: 16, Con: 12, Int: 14, Wis: 16, Cha: 12
Save Proficiencies: All
This creature has resistance to damage from area of effect abilities.
Languages: all languages known by the summoner
Senses: Darkvision 60 ft, Passive: 13
Flyby: This creature’s movement doesn’t provoke opportunity attacks
Actions: Elemental Discharge, Your spell attack bonus to hit, reach 60 ft, ranged, Deals 1d4 + PB Elemental Damage (chosen each time it is used).
Bolster Ally: Fly into the space of 1 allied creature within 40 ft and grant them Temporary hitpoints equal to your PB. These temporary hitpoints fade after 1 minute, or immediately if this ability is used on a new target. The Companion then remains within the target’s space and moves with them until given a new command.
Reactions: Grant temporary hitpoints to the creature affected by Bolster Ally equal to your PB.
Level 3: Musical bonding
3rd Level: Musical Bonding
You may add your charisma modifier to any animal handling check you make. In addition, you may expend 1 use of bardic inspiration as an action to cast Animal Friendship without expending a spell slot. When you do so, the target has disadvantage on the saving throw. You are always under the effects of speak with animals.
Level 6: Mark of the Companion
6th Level: Mark of the Companion
As an action, you may expend a bardic inspiration die in order to attach a magical glyph to your Otherworldy Companion. Choose one of the following Glyph options below:
Glyph of The Mount (Guardian Only): Your Companion’s size grows to Large for the next 24 hours, and it gains a fly speed equal to its walking speed. Its form changes to accommodate the new features, such as growing wings or becoming an eastern dragon.
Glyph of The Turtle: Your Companion gains a bonus to its AC equal to your Charisma Modifier for the next 10 minutes.
Glyph of Aggression: Your Companion may now use its action to attack even if you do not give it any commands. If you do command it to attack as a bonus action, it can now attack twice. This effect lasts for 1 minute.
Glyph of Serenity (Spiritual Only): When your Companion uses Bolster Ally or reapplies the temp hp granted by it, the target gains additional temporary hp equal to your Charisma modifier. This effect lasts for 1 minute.
Level 14: Twin spirits
14th Level: Twin Spirits
You now have two Otherworldy Companions, and each one must be a different type of Companion. When you use your bonus action to command a companion, you may give a command to each of them. If one of your Companions dies, it revives next to you at the end of a short rest. You cannot revive both of them during the same short rest. Both companions are revived at the end of a long rest.
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