Base Class: Rogue
These rogues rely on trickery and illusions to steal and prosper just under the watchful eyes of the government. They can easily take things from other people in the midst of daylight, not involving themselves into any of the grander scheme of things.
(Arcane trickster but worse)
Trickery
When you choose this rogue archetype on the 3rd level, you gain an invisible mage hand that you can control with your action. The hand can use any weapon to attack, with a maximum range of 30ft from you. This hand has 100HP with 15 AC, and cannot be dispelled. Sleight of Hands checks that require this hand has advantage. If the hand dies, it drops whatever it is holding and respawns every short or long rest.
Additionally, you learn message and minor illusion, this spell can be used with a bonus action. From now on, Performance checks use your sleigh of hands modifier.
Magical Tool
At the 9th level, you receive a set of magical tools including ; A top hat, a deck of cards, and a magic cloak. These tools are bound to you, meaning other creatures or beings are not able to steal or use your tools.
Top hat
This accessory grants you the ability to store anything that can fit inside the hold, with a maximum of 500Lbs limit. You are also able to summon doves, with the stats of an owl. The dove uses the same rules as familiars. You can have two doves at a time, and they can be summoned with an action.
Deck of cards
You gain a deck of plain poker cards, made purely of magic. You can use your action to throw the cards at any creature within 30ft, the card deals 1d8 + your dexterity modifier. You have 52 cards, and regain them once you perform a long rest.
Magic Cloak
This cloak can be used to cast invisibility with your action, once per short or long rest.
Illusionist
At the 13th level, you learn the spells Disguise self and Silent Image. You can cast these spells twice per long rest each. You also gain the ability to teleport anywhere within your speed with your bonus action as long as you can see the place, and it is not occupied. The teleportation does not trigger opportunity attacks.
True Magic
At the 17th level, your magic tools upgrade :
- Top hat - Store up to 1000Lbs, and can store things that does not seem to be able to fit inside the hat's hole.
- Deck of cards - Uses your bonus action instead of action
- Magic cloak - You now cast greater invisibility instead
Additionally, your mage hand can now attack 60ft from you and be controlled with your bonus action instead.
You now also have the spell blur casted on you from the beginning of any combat encounter until the start of your 3rd turn. This does not work if your are surprised.
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Posted Dec 16, 2025Thank you