Sorcerer
Base Class: Sorcerer

You were bon with the blood of an ancient celestial, a constelation, with the abilities and celestial blood runing through your veins you now prepare to prove yourself worthy of your birthright.

Celestial Ancestor

At 1st level, you choose one type Celestial as your ancestor.

Draconic Ancestry
Celestial Spell

Ophiocus

Hold person

Cancer

Enlarge/Reduce

Gemini

Mirror Image

Tauros

Shatter

Virgo

Suggestion

 
 

You can use this spell once per short rest.

Cancer

At 1st level, you choose one type Celestial as your ancestor. The Spell associated with Clestial is used by features you gain later.

Gemini

At 1st level, you choose one type Celestial as your ancestor. The Spell associated with Clestial is used by features you gain later.

Ophiocus

At 1st level, you choose one celestial as your ancestor. The spell associated with each Celestial is used by features you gain later.

Tauros

At 1st level, you choose one type Celestial as your ancestor. The Spell associated with Clestial is used by features you gain later.

Virgo

At 1st level, you choose one type Celestial as your ancestor. The Spell associated with Clestial is used by features you gain later.

Celestial Blood

As magic flows through your body, it causes physical traits of your Celestial ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered in glowing lines. When you aren’t wearing armor, you glow some light at will up to 60 ft.

Stellar Bond

if you use Ursa Minor you gain advantage on Con saves and Checks

if you use Leo Minor you gain advantage on Str Saves and Checks

if you use Canis Minor you gain advantage on Wisdom (perception and survival) Saves and Checks

you can use this thrice per long rest.

Celestial Call

At 14th level, you gain the ability to Summon one of Four Major Constelattions to aid you for 6 hours or until they are defeated, banished, or dismissed. this ability resets after a long rest.

Orion- You summon a Champion to aid you in battle. you also gain Proficiency in Stealth.

Ursa Major- You summon a bear to defend you and aid you. you also gain proficiency in Nature.

Lupus- you summon the wolf to aid you. you also gain proficiency in Survival.

Canis Major- you summon the great hound to aid you. you also gain proficiency in animal Handling.

Celestial Presence

Beginning at 18th level, you can channel the Holy presence of your Celestial ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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