Base Class: Rogue
Darkness is always a friend to rogues. Their deeds, both dastardly and daring are done in darkness. Some Rogues, however, find a home in the absence of light. They learn to manipulate the primal force of shadow to enhance their abilities, even learning to weave this dark power into mighty weapons.
Shadow Sight
Starting at 3rd level, you have darkvision with a range of 120 feet. You have advantage on all stealth and sleight of hand checks made while in dim light or darkness.
Shadow Blade
When you reach 3rd level you learn to weave together threads of shadow to create a sword of solidified gloom in your hand. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage. For all attack and damage rolls, this weapon functions like any other: Apply all regular bonuses that normally apply to a finesse , light, or thrown weapon.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the blade persists, you can use a bonus action to cause the sword to reappear in your hand.
The blade persists for one minute unless dismissed, or if you are incapacitated.
You can use this feature twice. You regain two expended uses of it when you finish a short or long rest.
Extra Attack
Starting at 3rd level, you can attack twice, instead of once, whenever you take the Attack action on your turn, so long as you are wielding only the Shadow Blade.
Shadow Step
At 9th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Enhanced Shadow Blade
Long practice with the Shadow Blade has taught you to wield it more effectively. You now deal 3d8 psychic damage with this weapon plus applicable modifiers and have three uses of this spell between rests. You regain two uses when you finish a short rest, and you regain all uses when you finish a long rest.
Cloak of Shadows
By 13th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.
Shadow Blade Mastery
You have become a master of the Shadow Blade. Your attacks with this weapon now deal 5d8 psychic damage, plus applicable modifiers. You are now able to summon the blade four times between rests. You regain three uses after completing a short rest, and all uses after completing a long rest.
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Posted Oct 15, 2021I like this subclass a lot, but I would like to know if it is possible to fix the abilities not showing up properly on the character sheet?