Ranger
Base Class: Ranger

A subclass that focusses on using wild creatures as mounts

Exotic Mounts

3rd-level Wild Rider Feature

you can now ride any creature that is one size larger then you and you can hold on to.

you no longer need a saddle to ride a flying or swimming creature.

Extreme Riding

3rd-level Wild Rider Feature

you can use your Acton to attempt to mount a unwilling creature by triggering a contest of athletics(str) or acrobatics(dex) (you chose) if you win you mount the creature.

you can make a unwilling mount move using it's speed by using a bonus action and seceding a contest of your Animal Handling(wis) vs it's athletics(str), when mounted, you can use a Acton to get your mount to use one of it's Actions (by succeeding a contest of your Animal Handling(wis) vs it's athletics(str) if your mount is unwilling) doing either makes the mount lose what you made it use on it's next turn.

if on a unwilling mount, it can try to buck you off by triggering a athletics(str) contest, if it wins, you are dismounted and fall prone in a space within 5ft to the creature.

Mount Rider

7th-level Wild Rider Feature

When riding a unwilling mount, you gain advantage on contests to control a mount(either to attack or move).

you can also now ride creatures the same size as you.

Sturdy Rider

11th-level Wild Rider Feature

you gain advantage on contests and checks to remain mounted and to mount a unwilling creature.

Master Rider

15th-level Wild Rider Feature

you no longer need to win a contest to control a unwilling mount, you also can't be dismounted against your will as long as you are conscious.

Comments

Posts Quoted:
Reply
Clear All Quotes