Monk
Base Class: Monk

A monk who treats weapons as extensions of their body, achieving supernatural precisions and control. Unlike most monks, Kensei monks are weapon specialists, able to fight effectively at range or with heavy melee weapons while retaining monk ability and defenses

Path of the Kensei

Choose 1 melee weapon and 1 ranged weapon.

Must not have the heavy or special property

Can be simple or martial weapons

Your kensei weapons count as monk weapons 

You can use Dexterity instead of Strength 

Kensei's Shot

When shooting with a Kensei ranged weapon until the end of your turn, attacks with the ranged weapon deal a bonus +1d4 damage

Scales with level

Check modifiers before using

Magic Kensei Weapons

Your Kensei weapon attacks count as magical for overcoming resistance and immunity

Deft Strike

When you hit with a kensei weapon you may spend 1 ki point  to deal extra damage equal to your Martial Arts die

Check modifiers before use of Deft Strike

 

 

Sharpen the Blade

Bonus action: Spend up to 3 Ki Points to grant a +1 to +3 bonus a attack and damage rolls 

Lasts 1 minute (10 turns)

Only works on a nonmagical weapon

Check modifiers before using Sharpen the Blade

Unerring Accuracy

Once per turn if you miss an attack roll with a monk weapon you can reroll it and you must use the new result

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