Barbarian
Base Class: Barbarian

Dragonslayers are barbarians trained to harness a specific element and fight beasts larger and more powerful than them.

This subclass is a Quixotic-Dragon production.

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Dragon Fury

Starting at 3rd level, while raging you emanate an aura in a 10-foot radius, and gain resistance to the damage type related to the dragon you choose on the Dragonborn table. You can also speak, read, and write Draconic. Additionally, choose one of the following:

Draconic Aura. Any enemy that ends its turn in your aura takes damage of your element equal to 2 + your barbarian level divided by 4.

Draconic Bombardment. Applies to all damage types except Acid and Poison. At the end of each of your turns, you can choose a creature in your aura, other than yourself. The target must make a Dexterity saving throw against a DC equal to 8 + your proficiency bonus + your Constitution modifier. The target takes 2d6 damage of your element on a failed saving throw, and half as much damage on a successful one. This damage increases to 3d6 at 10th level and 4d6 at 15th level.

Draconic Legacy

At 6th level, when you enter your rage, you can imbue your weapons with the damage type you chose on the Dragon Fury table. For 1 hour, your weapon attacks deal magical damage of that type instead of bludgeoning, piercing, or slashing damage.

At 14th level, weapon attacks with this feature ignore resistance, but not immunity, to the damage type of your Draconic Fury.

Consume Element

Starting at 3rd level, as an action, you can consume your own element to regain health. As a reaction to being hit with your element, you can use a bonus action to nullify damage dealt equal to 1d10 + your barbarian level. Once you use this feature, you must finish a short or long rest before you can use it again.

If this ability is used to nullify damage dealt by a dragon, it does not count has having used the ability for purposes of recharging.

Starting at 6th level, you regain HP equal to the damage nullified by this ability when you use it.

Retaliation

Starting at 10th level, when you use Consume Element, you can make one weapon attack as a bonus action.

Draconic Freedom

Beginning at 14th level, you gain the ability to sprout a pair of draconic wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Additionally, while raging, you have advantage on saving throws against spells and other magical effects, and gain immunity to your chosen element.

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