Base Class: Artificer
Enhance your creations and adaptability.
Inventors are driven by an insatiable curiosity and unfettered desire to create. These brilliant minds lead the way in innovation, constantly experimenting with devices and artefacts in ways that others would consider impossible. To inventors, the world is an unsolved puzzle which waits for solutions. These solutions come in their craft, creating complex and intricate mechanisms through practical engineering and magic alike. Inventors' creations often range from practical devices for day to day life, to weapons which incinerate their foes.
Inventors are typically found in workshops which are constantly overflowing with unfinished projects and half-baked ideas, or found in an adventuring party to test their creations in real world scenarios. To the Inventor, nothing in life is worth being left unexplored or made into a new idea, making them both the most likely to create something life changing - For better, or for worse.
Level 3: Tools of the Trade
You gain the following benefits.
Tool Proficiency. You gain proficiency with Cartographer's tools. If you already have this tool proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.
Spell Crafting. When you craft a magic item that can cast a spell, the amount of time required to craft it is halved.
Level 3: Inventor Spells
When you reach an Artificer level specified in the Inventor Spells table, you thereafter always have the listed spells prepared.
| Artificer Level | Prepared Spells |
|---|---|
| 3 | Comprehend Languages, Find Familiar |
| 5 | Blindness/Deafness, Find Steed |
| 9 | Sending, Tiny Hut |
| 13 | Mordenkainen's Faithful Hound, Greater Invisibility |
| 17 | Wall of Force, Hold Monster |
Level 3: Weapons Check
You take time to become intimately familiar with the weapons you have, exploring their design.
When you finish a short or long rest, you may study a number of weapons or items you can touch equal to your Intelligence modifier. You learn the properties of these items as if you cast the Identify spell on them. If any are a cursed or sentient item, you know the curse or sentient item's purpose and alignment if applicable. You gain the following benefits with any weapons you studied until you use this feature again.
Reverse-Engineered. You gain proficiency with this weapon.
Inventive Empowerment. When you attack with this weapon, you can add your Intelligence modifier, instead of Strength or Dexterity modifier, to the attack and damage rolls.
Level 3: Intelligent Design
Your expertise in creation has given you further understanding of the workings and mechanisms of magical and non magical inventions.
You gain the following benefits.
Optimized Design. Whenever you use a magic item (including to cast a spell), you can do so as a bonus action instead of an action. You can't modify a magic item in this way if you've already used a magic item or cast a level 1+ spell on the current turn, nor can you after modifying a magic item in this way.
Rough Drafts. You may learn and create one additional plan, which does not count toward the number of Plans Known. You may learn and create an additional plan at 9th and 15th levels. Whenever you gain an Artificer level, you can replace one of the plans you know with a new plan for which you qualify.
Advanced Inventions. You gain the following option as a Magic Item Plan: "Uncommon Armor, Wand, or Weapon that isn't cursed." You may learn this plan a number of times equal to your Proficiency Bonus. Other creatures cannot use items created by this Magic Item Plan.
When using Rough Drafts, make sure to edit the item name to have (Rough Draft) in its name to denote its use as a magic item created in this way. DNDBEYOND does not currently allow for Artificers to create additional magic item plans, thus we must do all of this manually.
Level 5: Weapons Ready
You have learned how to further modify your weapons and equipment, and gain the following benefits.
Extra Attack. You can attack twice instead of once whenever you take the Attack action on your turn. Additionally, you may replace your Artificer Spell Attacks with your Weapon Attacks.
Brilliant Inventions. You gain the following Magic Item Plan: "An Uncommon Magic Item that isn't a potion, scroll, wondrous. or cursed." You may learn this plan three times, and must select a different item each time; each item selected this way counts as a different plan.
Level 9: Adaptive Schematics
You have learned about a broad range of magical items and how to modify them for your own tastes, granting you the following benefits.
Fine Tuning. Whenever you use a magic item, you may use your Artificer Spell Save DC and Artificer Spell Attack instead of the one used for the magic item.
Experimental Mind. You may switch out one of your Plans Known at the end of every long rest instead of when you gain a level. Magic Item Plans learned from Rough Draft are considered Plans Known for this feature.
Grand Inventions. You gain the following option as a Magic Item Plan: "A Rare Magic Item that isn't a potion, scroll, wondrous, or cursed and cannot permanently increase a stat." You may learn this plan twice, and must select a different item each time; each item selected counts as a different plan.
Virtuoso Innovator
You have an intimate knowledge of invention and have mastered artifice, granting you the following benefits.
Savant’s Design. You may use a magic item or cast a spell of level 1+ before or after using Optimized Design,
Alter Requirements. You ignore all requirements for attuning to and using magic items, including spell list requirements when using magic items, such as attuning to a Holy Avenger or using and creating any Spell Scroll. Additionally, you do not need to attune to items created by Rough Drafts to gain their benefits.
Masterwork Assembly. You gain the following Magic Item Plan: “A Very Rare Magic Item that cannot permanently increase a stat.” You may not learn this plan more than once at a time, but you may still use Experimental Mind to change the magic item.
Adaptive Schematics. You may select the plans you have learned from Grand Inventions, Brilliant Inventions, and Advanced Inventions features multiple times instead of a specific number of times. You must still select a different item each time, and each item selected counts as a different plan.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/13/2026 7:39:21 AM
|
5
|
1
|
1.3
|
Coming Soon
|
|
|
1/30/2026 10:24:17 PM
|
22
|
9
|
1.31
|
Coming Soon
|
Comments