Druid
Base Class: Druid

While most Druids prefer not to use Weapons and Armor, Druids of this Circle have learned to adapt these inventions to their natural shapes and wield them in whatever form they take. These Duids are not typically very respected by other Druids, but are often called upon in times of conflict for their expirience in combat.

Level 3: Forms of War

You have adapted your Wild Shape to be able to use weapons and armor. You gain proficiency with heavy armor. Additionally, while you are in your wild shape, you gain the following benefits.

Arms of the Beast. When you enter your wild shape, your weapons and armor change size or shape to match the new form and if you can use your weapons normally. While in your wild shape, you can use your Wisdom modifier for the attack and damage rolls of weapons you are proficient with instead of using Strength or Dexterity, and heavy armor lacks its strength requirement for you.

Sword and Claw. When you make an attack with a weapon, you can make one attack on the beasts stat block as a bonus action.

Temporary Hit points. When you assume your Wild Shape form, you gain a number of Temporary Hit Points equal to three times your Druid level. 

Level 3: Circle of Fang and Blade Spells

Your connection to this druidic circle ensures you always have certain spells ready. When you reach a Druid level specified in the Fang and Blade Spells table, you thereafter always have the listed spells prepared.

In addition, you can cast the spells from this feature while you’re in a Wild Shape form.

Fang and Blade Spells

Druid Level Spells

3rd

Jump, Magic Weapon

5th

Conjure Barrage

7th

Fire Shield

9th

Steel Wind Strike

Level 6: Extra Attack

While in your Wild Shape Form, you can attack twice instead of once whenever you take the Attack action on your turn. You can replace any of these attacks with an attack on the beasts stat block.

Level 10: Improved Forms of War

The maximum Challenge Rating of your Wild Shape forms increases to 2, and increases to 3 when you reach druid level 14. Additionally, when you assume your Wild Shape Form, you can immediatly make a weapon attack or one of your wild shape forms attacks against a creature within range.

Level 14: Tactical Strikes

Once per turn, you can deal an extra 1d8 Force damage to a target you hit with a Weapon or Wild Shape form’s attack. When you do so, you can then immediatly use one of the following benefits.

Defensive Strike. Until the start of your next turn, you have resistance to Bludgeoning, Force, Piercing and Slashing damage.

Startling Sweep. Every creature of your choice within 10 feet of you must make a dexterity saving throw against your spell save DC or take 2d8 Force damage and be knocked prone.

Forceful Blow. The creature you hit with the attack roll must make a strength saving throw or take an additional 2d8 Force damage and be pushed up to 20 feet straight away from you if it is large or smaller.

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