Base Class: Ranger
Eating a Meal (Healing Rules)
A creature can consume a meal in one of three ways:
Action (Full Meal)
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Regains hit points equal to:
Culinary Die + Wisdom modifier
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May immediately end one of the following on themselves:
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Poisoned
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Diseased
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One level of exhaustion (once per long rest per creature)
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Bonus Action (Trail Ration)
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Regains hit points equal to:
Culinary Die
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No additional effects
Short Rest Consumption
If a creature eats one of your meals during a short rest:
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They regain:
Culinary Die + Wisdom modifier
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AND regain one additional Hit Die (no roll required)
Level 3: Culinary Dice
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Starting at 3rd level, you gain Culinary Dice, which represent prepared meals, broths, tonics, and trail food.
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You have a number of Culinary Dice equal to your Wisdom modifier + Proficiency bonus (minimum 1)
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Dice size scales:
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d6 at 3rd level
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d8 at 7th level
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d10 at 11th level
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d12 at 15th level
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All expended Culinary Dice are regained on a long rest
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You regain 1 Culinary Die on a short rest (starting at 7th level)
Level 3: Field Kitchen
You gain proficiency with Cook’s Utensils and Herbalism Kit. If you already have them, gain expertise in one.
Preparing Meals
At the end of a long rest, you may prepare a number of Meals equal to:
Wisdom modifier + proficiency bonus
Each meal is single-use and counts as a nonmagical item.
Meals require:
1 abstract Base Ingredient (1 gp worth of supplies or equivalent foraging)
Optional Special Ingredients (monster parts, rare herbs)
Level 3: Field Dressing
When you help slay a creature of Small size or larger, you may spend 10 minutes harvesting it.
You gain Special Ingredients based on CR:
CR 0–2: 1 ingredient
CR 3–8: 2 ingredients
CR 9+: 3 ingredients
Ingredient Types (Examples)
Protein: enhances healing
Catalyst: grants conditions or resistances
Essence: creature-type bonuses (fiends, undead, dragons, etc.)
Ingredients spoil after 3 days unless preserved (salt, smoke, alchemy, etc.).
Level 7: Trail Medicine
Your healing becomes combat-viable.
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When you use your bonus action to eat or administer a Trail Ration, you may:
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Also allow one creature within 5 ft to regain 1d8 + Wisdom modifier HP
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You regain 1 Culinary Die on a short rest
Additionally:
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Opportunity attacks do not trigger against you when you move to administer food
Level 11: Adaptive Cuisine
Your experience with monsters now directly enhances healing.
When a creature consumes one of your meals, you may choose one:
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Gain resistance to one damage type dealt by a creature you have harvested
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Gain advantage on the next saving throw made this minute
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Increase the healing by one additional Culinary Die (once per turn)
You may also:
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Replace one prepared meal during a short rest
Level 15: Apex Feast
Once per long rest, if you have harvested a creature of CR 8 or higher, you may prepare a powerful feast (10 minutes).
Up to 6 creatures who eat the feast gain:
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Hit points equal to:
2 Culinary Dice + Wisdom modifier
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Temporary HP equal to your ranger level
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Advantage on saving throws for 1 hour
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Immunity to exhaustion for the duration