Base Class: Barbarian
Ember Awakening
When you choose this path at 3rd level, your rage manifests as sovereign flame.
🔥 Sovereign’s Ember
While raging:
• Your melee weapon attacks deal an extra 1d4 fire damage.
• You gain resistance to fire damage.
• Flames shed dim light in a 10-foot radius around you.
The fire does not burn allies or objects unless you choose.
⸻
👁 Ashen Presence
While raging, creatures of your choice within 10 feet must succeed on a Wisdom saving throw
(DC = 8 + proficiency bonus + CON mod) or have disadvantage on their next attack roll against creatures other than you.
This represents instinctive submission.
⸻
Level 6 — Crown of Cinders
The magic begins surfacing.
🔥 Cinder Casting
You learn to channel fragments of your former power.
You can cast the following spells without material components:
• Hellish Rebuke (1/long rest)
• Burning Hands (1/long rest)
You use Constitution as your spellcasting ability.
You may cast them while raging.
⸻
🩸 Sovereign’s Recovery
When you reduce a creature to 0 HP while raging:
• Gain temporary HP equal to your proficiency bonus + CON mod.
⸻
Level 10 — Throne of Ash
You are no longer just fire.
You are command.
👑 Aura of Dominion
While raging, you emit a 15-foot aura.
Enemies that start their turn in the aura must make a Wisdom save or:
• Have their speed reduced to 0 until the start of their next turn.
Creatures that succeed are immune for 24 hours.
⸻
🔥 Scorched Rebirth
When you drop to 0 HP but are not killed outright:
You may end your rage to instead drop to 1 HP and explode with ash.
Creatures within 10 ft take fire damage equal to 3d6 + CON mod (DEX save half).
1/long rest.
⸻
Level 14 — Sovereign Unbound
The seal cracks.
👑 Mantle of the Horned Crown
When you rage, spectral horned flame manifests behind you.
For the duration:
• Your weapon attacks deal an extra 1d8 fire damage (replaces 1d4).
• You gain a flying speed of 30 ft (hover).
• You are immune to fire damage.
Once per rage, you may force a creature within 30 ft to make a Wisdom saving throw.
On failure:
• The creature is Frightened of you for 1 minute.
• It may repeat the save at end of each turn.
Level 3: Ember awakening
When you choose this path at 3rd level, your rage manifests as sovereign flame.
🔥 Sovereign’s Ember
While raging:
• Your melee weapon attacks deal an extra 1d4 fire damage.
• You gain resistance to fire damage.
• Flames shed dim light in a 10-foot radius around you.
The fire does not burn allies or objects unless you choose.
Ashen presence
While raging, creatures of your choice within 10 feet must succeed on a Wisdom saving throw
(DC = 8 + proficiency bonus + CON mod) or have disadvantage on their next attack roll against creatures other than you.
Crown of cinders
The magic begins surfacing.
🔥 Cinder Casting
You learn to channel fragments of your former power.
You can cast the following spells without material components:
• Hellish Rebuke (1/long rest)
• Burning Hands (1/long rest)
You use Constitution as your spellcasting ability.
You may cast them while raging.
⸻
🩸 Sovereign’s Recovery
When you reduce a creature to 0 HP while raging:
• Gain temporary HP equal to your proficiency bonus + CON mod.
Level 10: Throne of ash
Level 10 — Throne of Ash
You are no longer just fire.
You are command.
👑 Aura of Dominion
While raging, you emit a 15-foot aura.
Enemies that start their turn in the aura must make a Wisdom save or:
• Have their speed reduced to 0 until the start of their next turn.
Creatures that succeed are immune for 24 hours.
⸻
🔥 Scorched Rebirth
When you drop to 0 HP but are not killed outright:
You may end your rage to instead drop to 1 HP and explode with ash.
Creatures within 10 ft take fire damage equal to 3d6 + CON mod (DEX save half).
1/long rest.
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