Base Class: Barbarian
This class is meant to be used with LMC Subraces, Backgrounds, Items, and Rules
Your kills spur you on to more impressive feats.
Level 3: Fury Driven
Starting at level 3, whenever you rage, you gain 2 fury. Whenever you kill an enemy, you gain 2 fury.
When you get a critical hit you gain 1 fury.
When your rage ends you lose all fury.
| Ability | Fury Cost | Description | Notes |
|---|---|---|---|
| Fury Sprint | 1 | You gain 15 feet of movement for the round | Can only be used once per round |
| Whirlwind Strike | 1 | Attack everyone within 5 feet with a single attack. | Roll to hit for each target |
| Cleave | 1 | Inflict 1 bleed on the target on a successful hit | Bleed inflicts 1d6 damage at the beginning of the target's turn. |
| Sunder | 1 | Target the strength of the armor. On a successful hit, reduce the AC for the target by 1d4 | You can only reduce armor by a maximum of 6 |
| Follow Through | 1 | On a successful hit, instead of pulling your weapon away, drive it deeper, dealing an additional 2d8 damage | The damage type is the same as your weapon's primary damage type |
| Decapitate | 1 | Add 1d8 to your damage roll. If 2x the total attack damage would kill the target, they lose their head. If it wouldn't kill them, they take half normal damage | You can add follow through damage or any bonus damage before the decapitation calculation |
Level 6: Killing Frenzy
Starting at level 6, a killing blow spurs you on. When you deal the final blow on an enemy while raging, your movement speed for the round increases by 15 ft, and you gain an additional attack (not action) for the round. This feature can activate up to 5 times per round. Reaction attacks can also trigger this feature and are resolved immediately before the enemy continues their turn if applicable.
Level 10: Sustained Fury
Starting at level 10, when your rage ends, if your fury is 2 or lower, you don’t lose any fury. If your fury is higher than 2, then set your fury to 2.
Level 10: One Last Attack
Starting at level 10, while raging you can use your bonus action to make a single attack.
Level 14: Master Fury
Starting at level 14, gain 3 fury when you rage instead of 2.
Critical hits grant 2 fury instead of 1.
Killing an enemy gains 3 fury instead of 2.
Sustained Fury can now maintain up to 3 fury instead of 2.
Level 14: Surprise! It's my turn.
Starting at level 14, once per short rest, you can use your reaction to immediately take a turn in combat. When you activate this it is resolved immediately, even if it’s in the middle of someone’s turn. At the end of this turn, whoever was acting when you activated this can continue their turn.
Previous Versions
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3/4/2026 11:37:35 PM
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Coming Soon
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