Base Class: Fighter
Path's of Pain features
Level 3: Manifestation
As an action, you may manifest Paths of Pain. When you do:
- Your current and maximum hit points are halved
- You gain the Paralyzed condition
- You cannot move, act, or take reactions
- You perceive through all active Paths (Shared Vision)
You may maintain a number of active Paths depending on your level:
- Level 3: 2 Path
- Level 6: 3 Paths
- Level 9: 4 Paths
- Level 12: 5 Paths
- Level 15: 6 Paths
- Level 18: Gedo Statue
Each Path:
- Uses your attack modifiers and saving throw DC
Command System
- Each Path has 1 Action per turn
- You have 1 Bonus Action and 1 Reaction total to share between different paths
Uncommanded Paths automatically take the Dodge action.
If all Paths are destroyed, you return to your body.
🔸 Path Revival
When a Path is reduced to 0 HP:
- If a dead Medium or Small humanoid corpse is within 10 ft:
- The corpse is consumed
- The Path is restored at 50% HP
- The Path returns within 30 ft
🔸 REVIVAL LIMIT (PER PATH)
Each individual Path may be revived once
This resets after:
- Short rest
- Long rest
🔸 Repair
As an action:
- Restore 1d10 + CHA modifier HP to one Path
COORDINATED ASSAULT
Your Paths begin to instinctively synchronize.
- When a Path hits a creature, the next Path that hits it before the end of the round deals +1d6 damage
- Paths ignore opportunity attacks when moving within 5ft of another path
- Paths gain +10 feet movement speed
BATTLEFIELD DOMINION
Your control over multiple bodies becomes refined and overwhelming.
- All Paths gain +1 bonus to attack rolls
- Once per round, when a Path hits a creature, another Path may move up to 10 feet without provoking opportunity attacks
- When 2 or more Paths target the same creature in a round, that creature has disadvantage on opportunity attacks against your Paths until the start of your next turn
Level 15: JUDGEMENT DOMAIN
🔸 Enhanced Revival
- You may revive a Path as a bonus action once per round
- Corpses still required
🔸 Immediate Reconstitution
When a Path is revived:
- It may immediately take an action or move up to its speed
🔸 Judgment Mark
Once per turn, when a Path hits a creature:
- You may mark it
While marked:
- All Paths deal +1d6 damage to it
- Lasts until start of your next turn
🔸 Soul Efficiency
Revived Paths return at:
- 70% HP instead of 50%
Level 18: GEDO Statue
You can summon the Gedo Statue, an enormous manifestation of overwhelming power.
Aura:
Enemies within 30 feet take 4d6 necrotic damage at the start of their turn and have disadvantage on saving throws against your abilities.
Lightning Chains:
As an action, you may target up to 3 creatures within 60 feet.
Each must make a Dexterity saving throw or take 4d10 lightning damage and become Restrained until the end of their next turn. If already restrained, they are instead Stunned.
Lightning Blast:
You release a 60-foot line of lightning.
Creatures in the line must make a Dexterity saving throw, taking 6d10 lightning damage on a failed save.
You release a devastating wave of energy in a 60-foot cone.
Creatures take 10d10 necrotic damage. Creatures below 15% max hp may be instantly reduced to 0 HP