Base Class: Barbarian
Herculean Might
While you aren't wearing armor and aren't wielding a shield, your base Armor Class equals 10 + your Strength modifier + your Constitution modifier. While your Rage is active, you can also add half of your Dexterity modifier (rounded down, minimum of 0) to your Armor Class.
Your Unarmed Strikes are formidable. You can roll a d6 in place of the normal damage for your Unarmed Strike. This die increases to a d8 at level 6, a d10 at level 10, and a d12 at level 14.
You gain Expertise in the Athletics skill.
Bring It Down!
Your jump distance (both Long and High) is doubled. Additionally, when you take the Dash action, you can spend that extra movement to increase the distance of a single jump.
If you are grappling a creature when you fall, you can use your Reaction to position the creature beneath you. You take no damage from the fall; instead, the creature takes the fall damage plus an additional amount of Bludgeoning damage equal to your Strength modifier and is knocked Prone.
You can attempt to grapple creatures up to two sizes larger than you. Additionally, your Unarmed Strikes ignore resistance and treats immunity as if it was resistance.
Relentless Wrestler.
While your Rage is active and you’re grappling a creature, whenever you take the Attack action and make an Unarmed Strike against the grappled creature you can make one additional Unarmed Strike on that creature as part of that same action.
Strength of the Gods
Bone-Crushing Grip. Once per turn while you are Raging and have a creature Grappled, you can roll double the damage dice for one Unarmed Strike you make against that creature.
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Posted May 17, 2026I know how that goes. I too have those moments of needing to put pen to paper before forgetting the idea or losing interest. ^ ^
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Posted May 14, 2026Thanks this was kinda a one time idea I needed to get out but these will be first of my considerations if I do update it!
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Posted May 12, 2026Barbarians already have the Unarmored Defense feature that replaces a "When you aren't wearing armor" text. Make sure you version of replacement states that "You may have your armor class equal to" So on and so forth. So the option of using Herculean Might or Unarmored Defense still exists.
All Paths separate a 3rd level feature into two features Herculean Might should exist for defense and a separate feature should exist for the Unarmed Strikes modifier.
Bring It Down! Logically speaking this reaction to position a creature beneath you to avoid damage should be capped at a certain fall distance. After which taking half that fall distance is reasonable. Already falling from 10 feet is suppose to hurt you with 1d6. I'd add your strength score onto the 10 to say you ignore the damage if the fall is 29 feet or less. (Assuming your strength score is 20).
Relentless Wrestler is your 10th level feature. While I know the previous feature had a grappling addition to it. For a 10th level feature to have the stipulation of needing to have someone grappled is limiting. The same could be said for Strength of the Gods at 14th level.
Thanks for sharing~