Base Class: Rogue
The channel of lines connecting our dimension to others is immense and powerful. However, those chosen by the void can learn to cross these lines and channel the energy of other dimensions for themselves.
Voidwalk
Starting at 3rd level, you can slip into the barren 6th dimension and can move 80 ft total in any direction. Once your void walk ends and you return back to the 1st dimension, nearby creatures will not hear your return(ex. if you end up behind a creature they will not be able to hear you behind them). Voidwalk can only be used three times per day, and the amount of times it can be used per day goes up by 1 and the travel distance increases by 5 feet every two levels.
Enhanced Vision
Starting at 3rd level, you can absorb the dimensional energy of the 8th dimension into your eyes and see up to 150 ft clearly of dark vision, and up to 300 ft clearly in normal conditions.
Safe Sleep
Starting at 3rd level, you can slip into the abandoned 67th dimension when you wish to initiate a long rest. During this period you cannot be harmed, and will be refreshed upon your wake.
Dimensional Knives
Starting at the 3rd level, you can travel to the 12th dimension and use the dimensional energy to form two blades the length of a shortsword with Finesse, Light, and Thrown qualities. They have no weight, never miss, take up no space in the inventory and each deal 3d8 +5 force worth of damage. These weapons can be summoned back to the user's hand at will if thrown, disarmed, or dropped automatically(This does not cost an action). They last for when you fall unconscious or die, or when you put them away. These knives can be used twice per short rest.
Bow of Shadows
Starting at the 3rd level, you can travel to the 13th dimension and use the dimensional energy to mold a more powerful longbow. This weapon has no weight, never misses, takes up no space in inventory, uses up no arrows in the inventory, and deals 6d10 +5 force worth of damage. It will immediately disappear if knocked unconscious or killed, and you cannot use this bow again until after a short rest.
Dimensional Healing
Starting at the 9th level, you can summon the healing energy of the 3rd dimension and heal 2d8 worth of healing to up to two targets within a 40 ft radius(One of the targets can be a choice to self heal). Can be used twice per long rest. One long rest replenishes two charges, and one short one rest replenishes one charge.
Dimensional Rift
Starting at the 9th level, you have mastered the ability to pull people through the 6th dimension with you. You can pull up to an additional 6 members through the rift at a distance up to 250 ft in any direction. Cannot be used again until after a short(1-4 people) or long rest(5-7 people).
Protected by the Void
Starting at the 9th level, the 67th dimension has grown a bond with you. If you are knocked out, the enemy who knocked you out has one extra turn to grab your body or kill you. When it would be your turn again, if the enemy has not done either of those actions then you will be automatically be pulled into the 67th dimension and cannot be acted upon. From then you will initiate a long rest which will fully heal you, and then return you back to the dimension you came from.
Void Devourer
Starting at the 13th level, your dimensional knives can be infused with a denser and more powerful energy from the 27th dimension that makes each blade deal 7d8 +5 force worth of damage with a chance at 2d6 lifesteal. You can now use these knives six times per short rest.
Nightmare Sniper
Starting at the 13th level, your bow can be infused with a higher class of powerful energy from the 40th dimension and now deals 10d10 +5 force worth of damage with a chance at 2d6 lifesteal. You can now shoot this bow 3 times per short rest.
Dimensional Medic
Starting at the 13th level, your dimensional healing has been buffed with healing energy from the 32nd dimension and can reach up to four targets up to 100ft and heal 10d6 worth of healing.
Dimensional Incapacitation
Starting at the 17th level, you have mastered the ability to mentally trap up to four targets in the nightmare that is Dimension X. While under this mental nightmare, the targets cannot perform any actions for seven turns. To prevent being trapped the target(s) must successfully roll a nat 20. Can be used twice per long rest.
Void Double
Starting at the 17th level, you can draw the power of Dimension Z to create an exact replica of yourself formed from the void. This clone contains your exact stats, inventory, familiars and pets, abilities, and lasts for seven turns. This clone will follow your command and will not disappear when you are knocked out, only when you die or its turn duration has ended. Due to its formation of void energy, the clone automatically heals to full health after a battle has ended. You can summon this clone twice per long rest.
Previous Versions
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10/14/2019 2:06:37 AM
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10/15/2019 2:03:33 PM
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10/15/2019 2:08:30 PM
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66
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1.2
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Coming Soon
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Posted Mar 26, 2020Wow that’s an op bow... maybe make it start small and increase with the player level?
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Posted Dec 21, 2019Very big balance issues