Sorcerer
Base Class: Sorcerer

the rune masters are capable of putting runes on virtually anything and spells will come out those runes as if they were the users hands, they can imbue any physical object with their magic to imprint a rune of a spell in their arsenal, this rune is activated with a condition set by the caster or manually from a distance

Level 3: Modify rune

you are able to use "runic capacity" to determined how your runes will activate (ex. make it motion censored)  dependent on how complex the order is the more "runic capacity" it will cost, at the 15 level be able to manually activate multiple runes at the same time at the cost of 10 RC per extra rune activated  





3rd level: 100 RC     5th level: 120 RC                15th level: 140 RC             18th level: 180 RC              

Level 6: runic fusion

you can fuse 2 spell rune together (cost 2 spell slots of the corresponding level) cost 10 CR to use 

Level 6: Modify rune

rc 120

Level 14: Complex runic study

after regress studying are able to carve rune with special property (e.x carving a rune that has the ability to infuse object with cantrips indefinitely without needing to consciously add that rune to the object) this action requires RC and the more complex the property of the run is the more RC it cost With a minimum of 20 RC

Level 14: Modify rune

RC 140

Level 14: fusion mastery

fusing spells will now only cost one spell slot but it will cost the higher level spell slot of the 2 

Level 18: visual placement

you are able to place your runes at a distance this will cost RC to use at minimum of 50 RC and the range is 10ft you can increase the distance of the range by expending more RC. (5 RC = 1ft) 

Level 18: Modify rune

180 RC

Previous Versions

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