Base Class: Fighter
Level 3: Undead Legion
You gain command of a Legion of undead warriors.
The Legion acts on your initiative immediately after your turn.
Legion Statistics
Size: Large Undead
AC: 13 + your proficiency bonus
HP: 5 × your Fighter level
Speed: 30 ft.
Saving Throws: Uses your proficiency bonus.
Attack Melee or Ranged Weapon Attack
Attack Bonus = your proficiency bonus + your Strength modifier
Reach 5 ft. or Range 60/180 ft.
Hit: 1d8 + proficiency bonus damage
The Legion is treated as a single creature regardless of how many undead it represents narratively.
If destroyed, you may reform it during a long rest at no cost.
Combat Superiority
You gain Combat Superiority as the Battle Master:
4 superiority dice (d8s)
Recover all expended dice on a short or long rest
Save DC = 8 + proficiency bonus + Strength modifier
These dice fuel your Commands.
Commands
Choose 3 Commands at 3rd level.
You learn 2 additional Commands at levels 7, 10, and 15.
Coordinated Assault
When your Legion hits a creature:
Spend a superiority die.
Add the die to damage.
You may immediately make one weapon attack against the same target.
Shield Wall
When an ally within 10 feet of your Legion is hit:
Spend a superiority die.
Reduce damage by the die roll + your proficiency bonus.
Drag Them Down
When your Legion hits a creature:
Spend a superiority die.
Add the die to damage.
Target must succeed on a Strength saving throw or become restrained until the start of your next turn.
Reform Ranks
Bonus Action.
Spend a superiority die.
Restore HP to your Legion equal to:
Fighter Level + superiority die roll
Relentless Advance
When your Legion moves:
Spend a superiority die.
Increase its movement by 5 × the die roll.
It ignores difficult terrain this turn.
Intercept
When a creature enters your Legion's reach:
Spend a superiority die.
The Legion makes an attack.
Add the superiority die to damage.
Hold the Line
When an enemy within 5 feet of the Legion attempts to move:
Spend a superiority die.
Reduce its speed by 10 + the die roll until the end of its turn.
Volley Fire
Prerequisite: Skeleton Archer Legion
Action.
Spend a superiority die.
Creatures in a 15-foot cone originating from the Legion make a Dexterity saving throw.
Damage:
Superiority die roll + proficiency bonus
Half damage on a successful save.
Bone Cage
When your Legion hits a creature:
Spend a superiority die and add the roll to the damage
The target must succeed on a strength saving throw or have its speed reduced to 0 until the start of your next turn as skeletal hands erupt from the ground and grasps at it.
March Of The Dead
When your Legion begins its turn:
Spend one superiority die.
The Legion gains temporary hit point equal to the die roll + proficiency bonus and may move through allied creatures without treating them as difficult terrain until the end of its turn.
Grim Encirclement
When a creature is within 5 feet of both you and your Legion:
Spend a superiority die and add the roll to your damage.
That target has disadvantage on opportunity attacks until the start of your next turn.
No Rest For The Fallen
When a creature dies within 30 feet of your Legion:
Reaction.
Spend a superiority die and roll it.
Choose one:
Heal the Legion by the result + Your fighter level
Gain Temporary hit points equal to the result + your proficiency bonus.
Terror of the Host
When your Legion damages a creature:
Spend a superiority die and add it to your damage.
The target must succeed on a wisdom saving throw or become frightened of your Legion until the end of your next turn.
A creature that succeeds is immune to this Command for 24 hours.
Level 7: Legion Specialization
Choose one Legion type.
Grave Guard
Legion AC increases by 2.
Allies within 5 feet of the Legion gain +1 AC.
Skeleton Archers
Legion attack range becomes 150/600.
Gain the Volley Fire Command.
Ghoul Pack
Legion speed becomes 40 ft.
Creatures hit by the Legion cannot take reactions until the start of their next turn.
Level 10: Veteran Commander
Your Legion's attacks count as magical.
In addition, when you use Action Surge, choose one:
Legion immediately attacks.
Legion immediately moves up to its speed.
Use a Command without expending a superiority die.
Level 15: Multiple Legions
You may command two Legions simultaneously.
Each Legion:
Has its own specialization.
Acts on your initiative.
Shares your pool of superiority dice.
When you issue a Command, choose which Legion receives it.
Level 18: Dread Host
Once per long rest, as a Bonus Action, you unleash the full might of your undead army for 1 minute.
Benefits:
Command up to three Legions.
Legions gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Legion attacks deal an additional proficiency bonus damage.
Hostile creatures beginning their turn within 10 feet of a Legion must succeed on a Wisdom saving throw or become frightened until the start of their next turn.
Level 3: Undead Legion
You have studied the dead at great depth and have gained to ability to command the dead. You learn Commands that are fueled by special dice called Superiority Dice.
Legion Stats
Size - Large undead
AC - 13 + proficiency bonus
HP - 5 x fighter level
Speed - 30 feet
Attack - melee or ranged
Attack bonus - your proficiency bonus + strength modifier
Reach melee 5 feet ranged 60/180 feet
Hit - 1d8 plus proficiency bonus
Commands. You learn three Commands of your choice. Many Commands enhance an attack in some way. You can use only one Command per attack.
You learn two additional Commands of your choice when you reach Fighter levels 7, 10, and 15. Each time you learn new Commands, you can also replace one Command you know with a different one.
Superiority Dice. You have four Superiority Dice, which are d8s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short or Long Rest.
You gain an additional Superiority Die when you reach Fighter levels 7 (five dice total) and 15 (six dice total).
Saving Throws. If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier (your choice) and Proficiency Bonus.
Level 3: Student of War
You gain proficiency with one type of Artisan’s Tools of your choice, and you gain proficiency in one skill of your choice from the skills available to Fighters at level 1.
Legion Specialization
Choose one Legion type.
Grave Guard
Legion AC increases by 2.
Allies within 5 feet of the Legion gain +1 AC
Skeleton Archers
Legion attack range becomes 150/600
Gain the Volley Fire command
Ghoul Pack
Legion speed becomes 40 feet
Creature hit by the Legion cannot take reactions until the start of their next turn.
Ghoul Pack
Legion speed becomes 40 feet
Creatures hit by the Legion cannot take reactions until the start of their next turn.
Ghoul Pack
Legion speed becomes 40 feet
Creatures hit by the Legion cannot take reactions until the start of their next turn.
Ghoul Pack
Legion speed becomes 40 feet
Creatures hit by the Legion cannot take reactions until the start of their next turn.
Grave Guard
Legion AC increased by 2
Allies within 5 feet of Legion gain +1 AC
Skeleton Archers
Legion attack range becomes 150/600
Gain the Volley Fire Command.
Veteran Commander
Your Legion attacks count as magical.
In addition, when you use Action Surge, choose one:
Legion Immediately attacks.
Legion immediately moves up to its speed.
Use a Command without spending a superiority die.
Level 10: Improved Combat Superiority
Your Superiority Die becomes a d10.
Level 15: Relentless
Once per turn, when you use a maneuver, you can roll 1d8 and use the number rolled instead of expending a Superiority Die.
Multiple Legions
You may command two Legions simultaneously.
Each Legion:
Has its own specialization.
Acts on your initiative.
Shares your pool of superiority die.
When you issue a command, choose which Legion receives it.
Dread Host
Once per long rest, as a Bonus Action, you unleash the full might of your undead army for 1 minute.
Benefits:
Command up to 3 Legions.
Legions gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.
Legion attacks deal an additional proficiency damage.
Hostile creatures beginning their turn within 10 feet of a Legion must succeed on a wisdom saving throw (8 + Strength bonus + proficiency bonus) or become frightened until the start of their next turn.
Level 18: Ultimate Combat Superiority
Your Superiority Die becomes a d12.
Level 3: Command Options
The commands are presented here in alphabetical order.
Bone Cage
When your Legion hits a creature:
Spend a superiority die and add the roll to the damage.
The target must succeed a strength saving throw (8+strength bonus + proficiency bonus) or have its speed reduced to 0 until the start of your next turn as skeletal hands erupt from the ground and grasp at it.
Coordinated Assault
When your Legion hits a creature:
Spend a superiority die to roll it and add the value to the damage.
You may immediately make one weapon attack against the same target.
Drag Them Down
When your Legion hits a creature:
Spend a superiority die and add the roll to damage.
Target must succeed a strength saving throw (8+strength bonus + proficiency bonus) or become restrained until the start of your next turn.
Grin Encirclement
When a creature is within 5 feet of both you and your Legion:
Spend a superiority die and add the roll to your weapon damage.
The target has disadvantage on opportunity attacks until the start of your next turn.
Hold the Line
When an enemy within 5 feet of the Legion attempts to move:
Spend a superiority die.
Reduce its speed by 10 + the roll until the end of its turn.
Intercept
When a creature enters your Legion's reach:
Spend a superiority die.
The legion makes an attack, add the roll to the damage.
March Of The Dead
When your Legion starts its turn:
Spend a superiority die.
The Legion gains temporary hit points equal to the dice roll + proficiency bonus and may move through allied creatures without treating them as difficult terrain until the end of its turn.
No Rest For The Fallen
When a creature dies within 30 feet of your Legion:
Reaction.
Spend a superiority die and after rolling choose one:
Heal the Legion by the roll + your fighter level
Gain temporary hit points equal to the roll + your proficiency bonus.
Reform Ranks
Bonus Action.
Spend a superiority die.
Restore HP to your Legion equal to the roll + fighter level
Relentless Advance
When your Legion moves:
Spend a superiority die.
Increase its movement by 5 times the dice roll.
It ignores difficult terrain this turn.
Shield Wall
When an ally within 10 feet of your Legion is hit:
Spend a superiority die.
Reduce the damage by the roll + your proficiency bonus.
Terror Of The Host
When your Legion damages a creature:
Spend a superiority die and add the roll to the damage.
The target must succeed a wisdom saving throw (8 + Strength bonus + proficiency bonus) or become frightened of your Legion until the end of your next turn.
A creature that succeeds is immune to this Command for 24 hours.
Volley Fire
Prerequisite: Skeletal Archer Legion
Action.
Spend a superiority die.
Creatures in a 15 foot cone originating from the Legion make a Dex saving throw (8+strength bonus + proficiency bonus), taking the superiority die roll + proficiency bonus or half as much on a save.
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