Base Class: Druid
Druids who are of the Circle of the Wreath have a close relationship with the green things of the world. Early on in their devotion they learn to resist toxins, emulate flora as easily as they do fauna, and they even learn to utilize the inherent energies of the plants.
Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Circle Forms
The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast or plant with a challenge rating as high as 1 (you ignore the Max CR column of the Beast Shapes table, but must abide by the other limitations there). Beast shapes you take have the benefits of the barkskin spell, but are vulnerable to fire damage.
Starting at 6th level, you can transform into a beast or plant with a challenge rating as high as your druid level divided by 3, rounded down.
One with Nature
Starting at 2nd level, you may sink roots into the ground as an action while in Wild Shape. While rooted, your speed is 0 and you automatically fail all Dexterity saving throws, but you are immune to poison damage and the poisoned condition.
Additionally, while you are transformed by Wild Shape and are rooted, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Lifebloom
At 6th level, you gain a number of magical blooming seeds equal to half your druid level (rounded down), as a bonus action you can plant one of these seeds to a point you can see within 120 feet of you. At the start of your next turn, all friendly creatures within 10 feet of the seed regain hit points equal to 1d6 + your spellcasting modifier. While you are rooted, the seed heals for 6 + your spellcasting modifier. You regain all expended seeds when you finish a long rest.
The Great Tree
Starting at 10th level, you can transform into a great tree for the duration of the rest becoming indistinguishable from any tree but also becoming unaware of your environment. Whenever you take a short rest, you and all friendly creatures taking their rest under this tree may partake of the fruit that grows on it causing friendly creatures that use hit dice during the rest to heal double the number rolled.
Alternatively, when rolling hit dice to regain hit points they may take the average number (rounded down) if it is higher than their roll.
Nature's Vengeance
At 14th level, when you drop to 0 hit points as a result of taking damage while in wild shape, you instead drop to 1 hit point and immediately cast Wrath of Nature spell without expending a spell slot or requiring material component. If you drop to 0 hit points while you were rooted and in wild shape, you instead drop to 1 + your wisdom modifier hit points. Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Nov 11, 2019This subclass is a Quixotic-Dragon production.
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