Rogue
Base Class: Rogue

Stab Stab Stab (dagger dagger)

 

 

Blinky blink

Fast Hands

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the [Tooltip Not Found] action.

Battle Dancer

Starting at 3rd level when you hit a creature with a melee attack using a dagger you do not provoke opportunity attacks from it for the rest of your turn. 

Piercing Blade

You can attempt to hit 2 targets with 1 attack. When you use a dagger to make a thrown attack, you can choose to have your attack strike through the creature and hit another standing in a 10ft cone behind it. Make a 2nd ranged weapon attack for the target. On a hit, the target takes half the dammies of the 1st attack. The distance of the 2nd target cannot exceed your daggers maximum range.

Blinky Stab

You can teleport to a dagger after throwing it. As a bonus action after making a ranged attack with a dagger on your turn, you can appear in an unoccupied space next to the dagger. The dagger must be within 30ft of your starting position. It must strike a target and you must be able to see the dagger to teleport to it. It appears in your hand when you arrive.

Surprise Stab Party

You can use your sneak attack feature more than once during your turn if you are using a dagger and the creatures you hit are surprised. Additionally, you can use your action on your turn to make one attack against any enemy in a 10ft radius of your position. The max number of attacks you can make with this feature is equal to your DEX modifier. You must roll for each attack separately and you must have sufficient ammunition and movement to attack each target this way. 

Can't Stop Won't Stop

When you reduce a hostile creatures hit points to 0 with a dagger, you gain 5 additional ft of movement and 1 extra attack with a dagger before the end of your turn. you can use this feature on your turn a number of times equal to your DEX modifier.

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