Sorcerer
Base Class: Sorcerer

Signature Mechanic

Manifestations

This is the subsystem.

Not Metamagic.

Not spells.

Manifestations.


You know three Manifestations.

Choose one after every Long Rest.

At 6th level

Choose two.

At 18th

Choose three.


Each one changes how your magic behaves.


Manifestation of Creation

Whenever you cast a spell of 1st level or higher,

one ally within 30 feet gains temporary HP equal to your proficiency bonus.


Manifestation of Ruin

The first creature damaged by one of your spells each turn has its speed reduced by 10 feet.


Manifestation of Time

Whenever you roll Initiative,

you may immediately cast a cantrip.


Manifestation of Stars

Your spells ignore half cover.

You shed dim starlight within 20 feet.


Manifestation of Life

Whenever you restore HP,

add your Constitution modifier.

(I know you've liked using Constitution for your Champions.)


Manifestation of Order

Whenever a creature succeeds on a save against one of your spells,

another creature of your choice within 30 feet takes force damage equal to your proficiency bonus.

Not much.

Just enough.


Already,

players begin asking:

"What aspect of creation do I awaken today?"


Level 1

Primordial Soul

You learn Primordial.

You gain resistance to Fire or Radiant damage (choose after every Long Rest).

Whenever you finish a Long Rest,

your appearance subtly changes.

Golden eyes.

Hair like starlight.

Cracks of molten light.

Floating runes.

Entirely cosmetic.

I LOVE this.


Level 6

Reality Ripple

Whenever you cast a spell of 1st level or higher,

choose one.

Move 10 feet.

Grant an ally 10 feet movement.

Push a creature 10 feet.

Ignore difficult terrain until your next turn.

Small.

Always useful.

Feels magical.


Level 14

Living Genesis

Your body becomes partially made of living creation.

Gain:

Resistance to Force.

Advantage on concentration saves.

You no longer age.

You no longer need food.

You glow faintly.


Level 18

First Flame Incarnate

Once per Long Rest.

One minute.

Become the living spark.

Gain:

Flying speed.

One additional Metamagic applied for free each turn (respecting normal Metamagic restrictions where applicable).

Whenever you cast a spell,

choose one:

Heal an ally.

Push enemies.

Create difficult terrain.

Dispel magical darkness within 20 feet.

Your body becomes almost entirely radiant energy

Manifestations

You know three Manifestations.

Choose one after every Long Rest.

At 6th level

Choose two.

At 18th

Choose three.


Each one changes how your magic behaves.


Manifestation of Creation

Whenever you cast a spell of 1st level or higher,

one ally within 30 feet gains temporary HP equal to your proficiency bonus.


Manifestation of Ruin

The first creature damaged by one of your spells each turn has its speed reduced by 10 feet.


Manifestation of Time

Whenever you roll Initiative,

you may immediately cast a cantrip.


Manifestation of Stars

Your spells ignore half cover.

You shed dim starlight within 20 feet.


Manifestation of Life

Whenever you restore HP,

add your Constitution modifier.


Manifestation of Order

Whenever a creature succeeds on a save against one of your spells,

another creature of your choice within 30 feet takes force damage equal to your proficiency bonus.

Primordial Soul

You learn Primordial.

You gain resistance to Fire.

Whenever you finish a Long Rest,

your appearance subtly changes.

Golden eyes.

Hair like starlight.

Cracks of molten light.

Floating runes.

Reality Ripple

Whenever you cast a spell of 1st level or higher,

choose one.

Move 10 feet.

Grant an ally 10 feet movement.

Push a creature 10 feet, no save.

Ignore difficult terrain until your next turn.

Living Genesis

Gain:

Resistance to Force.

Advantage on concentration saves.

You no longer age.

You no longer need food.

You glow faintly.

First Flame Incarnate

Once per Long Rest.

One minute.

Become the living spark.

Gain:

Flying speed.

One additional Metamagic applied for free each turn (respecting normal Metamagic restrictions where applicable).

Whenever you cast a spell,

choose one:

Heal an ally.

Push enemies.

Create difficult terrain.

Dispel magical darkness within 20 feet.

Your body becomes almost entirely radiant energy.

Origin Of The First Flame Image

Comments

Posts Quoted:
Reply
Clear All Quotes